cc8846bef6
Applying overlay materials into multi-surface meshes currently requires adding a next pass material to all the surfaces, which might be cumbersome when the material is to be applied to a range of different geometries. This also makes it not trivial to use AnimationPlayer to control the material in case of visual effects. The material_override property is not an option as it works replacing the active material for the surfaces, not adding a new pass. This commit adds the material_overlay property to GeometryInstance (and therefore MeshInstance), having the same reach as material_override (that is, all surfaces) but adding a new material pass on top of the active materials, instead of replacing them. Implemented in rasterizer of both GLES2 and GLES3. |
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.. | ||
arvr | ||
audio | ||
camera | ||
physics | ||
physics_2d | ||
visual | ||
arvr_server.cpp | ||
arvr_server.h | ||
audio_server.cpp | ||
audio_server.h | ||
camera_server.cpp | ||
camera_server.h | ||
physics_2d_server.cpp | ||
physics_2d_server.h | ||
physics_server.cpp | ||
physics_server.h | ||
register_server_types.cpp | ||
register_server_types.h | ||
SCsub | ||
server_wrap_mt_common.h | ||
visual_server.cpp | ||
visual_server.h | ||
visual_server_callbacks.cpp | ||
visual_server_callbacks.h |