Virtualx Game Engine. Forked from Godot 3.6
Find a file
ocean (they/them) cca57171c1 Add error message when a GDScript resource fails to load.
Currently, GDScripts who are only loaded through `ResourceLoader::load()`,
like Autoloads, do not have a pathway to announce there is an error in their
code. This contributes to significant confusion in error projects when
autoloads are involved. At least partially closes #78230.
2023-07-31 13:16:29 -04:00
.github Fix doc_status.py trying to get removed version tag from XML 2023-07-13 16:25:54 +02:00
core Revert "Let user know about dead instances in deferred calls" 2023-07-31 10:45:20 +02:00
doc Initialize MSDF parameters in BaseMaterial3D with default 2023-07-28 13:24:44 +02:00
drivers Fix uninitialized variable ending up sent to Vulkan 2023-07-29 18:28:33 -03:00
editor Fix life cycle of ResourceImporterTexture better 2023-07-28 11:52:09 +02:00
main Don't use splash minimum display time in editor 2023-07-12 21:09:30 +02:00
misc Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00
modules Add error message when a GDScript resource fails to load. 2023-07-31 13:16:29 -04:00
platform Merge pull request #63826 from deakcor/dev_clipboard 2023-07-27 15:22:16 +02:00
scene Initialize MSDF parameters in BaseMaterial3D with default 2023-07-28 13:24:44 +02:00
servers Fix uninitialized variable ending up sent to Vulkan 2023-07-29 18:28:33 -03:00
tests Revert "Implement parallel foreach() for easier multithreading" 2023-07-27 13:41:27 +02:00
thirdparty [ENet] Update to upstream master. 2023-07-20 12:20:14 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
CONTRIBUTING.md
COPYRIGHT.txt openxr: Sync with upstream 1.0.28 2023-07-11 09:13:16 +02:00
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py
platform_methods.py
README.md
SConstruct Merge pull request #73443 from akien-mga/unbundle-openxr 2023-07-12 17:15:25 +02:00
scu_builders.py
version.py Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs