virtualx-engine/scene/3d/navigation_agent_3d.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

190 lines
6.2 KiB
C++

/**************************************************************************/
/* navigation_agent_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAVIGATION_AGENT_3D_H
#define NAVIGATION_AGENT_3D_H
#include "scene/main/node.h"
#include "servers/navigation/navigation_path_query_parameters_3d.h"
#include "servers/navigation/navigation_path_query_result_3d.h"
class Node3D;
class NavigationAgent3D : public Node {
GDCLASS(NavigationAgent3D, Node);
Node3D *agent_parent = nullptr;
RID agent;
RID map_before_pause;
RID map_override;
bool avoidance_enabled = false;
uint32_t navigation_layers = 1;
BitField<NavigationPathQueryParameters3D::PathMetadataFlags> path_metadata_flags = NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_ALL;
real_t path_desired_distance = 1.0;
real_t target_desired_distance = 1.0;
real_t radius = 0.0;
real_t navigation_height_offset = 0.0;
bool ignore_y = false;
real_t neighbor_distance = 0.0;
int max_neighbors = 0;
real_t time_horizon = 0.0;
real_t max_speed = 0.0;
real_t path_max_distance = 3.0;
Vector3 target_location;
bool target_position_submitted = false;
Ref<NavigationPathQueryParameters3D> navigation_query;
Ref<NavigationPathQueryResult3D> navigation_result;
int navigation_path_index = 0;
bool velocity_submitted = false;
Vector3 prev_safe_velocity;
/// The submitted target velocity
Vector3 target_velocity;
bool target_reached = false;
bool navigation_finished = true;
// No initialized on purpose
uint32_t update_frame_id = 0;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
NavigationAgent3D();
virtual ~NavigationAgent3D();
RID get_rid() const {
return agent;
}
void set_avoidance_enabled(bool p_enabled);
bool get_avoidance_enabled() const;
void set_agent_parent(Node *p_agent_parent);
void set_navigation_layers(uint32_t p_navigation_layers);
uint32_t get_navigation_layers() const;
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
void set_path_metadata_flags(BitField<NavigationPathQueryParameters3D::PathMetadataFlags> p_flags);
BitField<NavigationPathQueryParameters3D::PathMetadataFlags> get_path_metadata_flags() const {
return path_metadata_flags;
}
void set_navigation_map(RID p_navigation_map);
RID get_navigation_map() const;
void set_path_desired_distance(real_t p_dd);
real_t get_path_desired_distance() const {
return path_desired_distance;
}
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
return target_desired_distance;
}
void set_radius(real_t p_radius);
real_t get_radius() const {
return radius;
}
void set_agent_height_offset(real_t p_hh);
real_t get_agent_height_offset() const {
return navigation_height_offset;
}
void set_ignore_y(bool p_ignore_y);
bool get_ignore_y() const {
return ignore_y;
}
void set_neighbor_distance(real_t p_distance);
real_t get_neighbor_distance() const {
return neighbor_distance;
}
void set_max_neighbors(int p_count);
int get_max_neighbors() const {
return max_neighbors;
}
void set_time_horizon(real_t p_time);
real_t get_time_horizon() const {
return time_horizon;
}
void set_max_speed(real_t p_max_speed);
real_t get_max_speed() const {
return max_speed;
}
void set_path_max_distance(real_t p_pmd);
real_t get_path_max_distance();
void set_target_location(Vector3 p_location);
Vector3 get_target_location() const;
Vector3 get_next_location();
Ref<NavigationPathQueryResult3D> get_current_navigation_result() const {
return navigation_result;
}
const Vector<Vector3> &get_current_navigation_path() const {
return navigation_result->get_path();
}
int get_current_navigation_path_index() const {
return navigation_path_index;
}
real_t distance_to_target() const;
bool is_target_reached() const;
bool is_target_reachable();
bool is_navigation_finished();
Vector3 get_final_location();
void set_velocity(Vector3 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
PackedStringArray get_configuration_warnings() const override;
private:
void update_navigation();
void _request_repath();
void _check_distance_to_target();
};
#endif // NAVIGATION_AGENT_3D_H