virtualx-engine/core/input/input_builders.py
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00

69 lines
2.4 KiB
Python

"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
from collections import OrderedDict
def make_default_controller_mappings(target, source, env):
dst = target[0]
g = open(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write('#include "core/typedefs.h"\n')
g.write('#include "core/input/default_controller_mappings.h"\n')
# ensure mappings have a consistent order
platform_mappings: dict = OrderedDict()
for src_path in source:
with open(src_path, "r") as f:
# read mapping file and skip header
mapping_file_lines = f.readlines()[2:]
current_platform = None
for line in mapping_file_lines:
if not line:
continue
line = line.strip()
if len(line) == 0:
continue
if line[0] == "#":
current_platform = line[1:].strip()
if current_platform not in platform_mappings:
platform_mappings[current_platform] = {}
elif current_platform:
line_parts = line.split(",")
guid = line_parts[0]
if guid in platform_mappings[current_platform]:
g.write(
"// WARNING - DATABASE {} OVERWROTE PRIOR MAPPING: {} {}\n".format(
src_path, current_platform, platform_mappings[current_platform][guid]
)
)
platform_mappings[current_platform][guid] = line
platform_variables = {
"Linux": "#if LINUXBSD_ENABLED",
"Windows": "#ifdef WINDOWS_ENABLED",
"Mac OS X": "#ifdef MACOS_ENABLED",
"Android": "#if defined(__ANDROID__)",
"iOS": "#ifdef IOS_ENABLED",
"Web": "#ifdef WEB_ENABLED",
}
g.write("const char* DefaultControllerMappings::mappings[] = {\n")
for platform, mappings in platform_mappings.items():
variable = platform_variables[platform]
g.write("{}\n".format(variable))
for mapping in mappings.values():
g.write('\t"{}",\n'.format(mapping))
g.write("#endif\n")
g.write("\tnullptr\n};\n")
g.close()
if __name__ == "__main__":
subprocess_main(globals())