virtualx-engine/platform/android/java_godot_wrapper.h
Fredia Huya-Kouadio f3cdff46fc Add benchmark logic
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-03-20 23:29:36 -07:00

124 lines
5.3 KiB
C++

/**************************************************************************/
/* java_godot_wrapper.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// note, swapped java and godot around in the file name so all the java
// wrappers are together
#ifndef JAVA_GODOT_WRAPPER_H
#define JAVA_GODOT_WRAPPER_H
#include <android/log.h>
#include <jni.h>
#include "core/list.h"
#include "java_godot_view_wrapper.h"
#include "string_android.h"
// Class that makes functions in java/src/org/godotengine/godot/Godot.java callable from C++
class GodotJavaWrapper {
private:
jobject godot_instance;
jobject activity;
jclass godot_class;
jclass activity_class;
GodotJavaViewWrapper *godot_view = nullptr;
jmethodID _on_video_init = nullptr;
jmethodID _create_offscreen_gl = nullptr;
jmethodID _destroy_offscreen_gl = nullptr;
jmethodID _set_offscreen_gl_current = nullptr;
jmethodID _restart = nullptr;
jmethodID _finish = nullptr;
jmethodID _set_keep_screen_on = nullptr;
jmethodID _alert = nullptr;
jmethodID _get_GLES_version_code = nullptr;
jmethodID _get_clipboard = nullptr;
jmethodID _set_clipboard = nullptr;
jmethodID _has_clipboard = nullptr;
jmethodID _request_permission = nullptr;
jmethodID _request_permissions = nullptr;
jmethodID _get_granted_permissions = nullptr;
jmethodID _init_input_devices = nullptr;
jmethodID _get_surface = nullptr;
jmethodID _is_activity_resumed = nullptr;
jmethodID _vibrate = nullptr;
jmethodID _get_input_fallback_mapping = nullptr;
jmethodID _on_godot_setup_completed = nullptr;
jmethodID _on_godot_main_loop_started = nullptr;
jmethodID _get_class_loader = nullptr;
jmethodID _create_new_godot_instance = nullptr;
jmethodID _get_render_view = nullptr;
jmethodID _begin_benchmark_measure = nullptr;
jmethodID _end_benchmark_measure = nullptr;
jmethodID _dump_benchmark = nullptr;
public:
GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_godot_instance);
~GodotJavaWrapper();
jobject get_activity();
jobject get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env = NULL);
jobject get_class_loader();
GodotJavaViewWrapper *get_godot_view();
bool create_offscreen_gl(JNIEnv *p_env);
void destroy_offscreen_gl(JNIEnv *p_env);
void set_offscreen_gl_current(JNIEnv *p_env, bool p_current);
void on_video_init(JNIEnv *p_env = NULL);
void on_godot_setup_completed(JNIEnv *p_env = NULL);
void on_godot_main_loop_started(JNIEnv *p_env = NULL);
void restart(JNIEnv *p_env = NULL);
bool force_quit(JNIEnv *p_env = NULL, int p_instance_id = 0);
void set_keep_screen_on(bool p_enabled);
void alert(const String &p_message, const String &p_title);
int get_gles_version_code();
bool has_get_clipboard();
String get_clipboard();
bool has_set_clipboard();
void set_clipboard(const String &p_text);
bool has_has_clipboard();
bool has_clipboard();
bool request_permission(const String &p_name);
bool request_permissions();
Vector<String> get_granted_permissions() const;
void init_input_devices();
jobject get_surface();
bool is_activity_resumed();
void vibrate(int p_duration_ms);
String get_input_fallback_mapping();
int create_new_godot_instance(List<String> args);
void begin_benchmark_measure(const String &p_label);
void end_benchmark_measure(const String &p_label);
void dump_benchmark(const String &benchmark_file);
};
#endif // JAVA_GODOT_WRAPPER_H