virtualx-engine/platform/x11/export/export.cpp
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

51 lines
2.8 KiB
C++

/*************************************************************************/
/* export.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "export.h"
#include "editor/editor_import_export.h"
#include "platform/x11/logo.h"
#include "scene/resources/texture.h"
void register_x11_exporter() {
Image img(_x11_logo);
Ref<ImageTexture> logo = memnew(ImageTexture);
logo->create_from_image(img);
{
Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>(memnew(EditorExportPlatformPC));
exporter->set_binary_extension("");
exporter->set_release_binary32("linux_x11_32_release");
exporter->set_debug_binary32("linux_x11_32_debug");
exporter->set_release_binary64("linux_x11_64_release");
exporter->set_debug_binary64("linux_x11_64_debug");
exporter->set_name("Linux X11");
exporter->set_logo(logo);
EditorImportExport::get_singleton()->add_export_platform(exporter);
}
}