.. |
a_star.cpp
|
Merge pull request #8786 from bojidar-bg/fix-astar-weight-scale
|
2017-05-22 15:16:20 +02:00 |
a_star.h
|
Added bool to allow astar points to be connected in one direction only
|
2017-05-19 20:46:45 +09:30 |
audio_frame.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
audio_frame.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
bsp_tree.cpp
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
bsp_tree.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
camera_matrix.cpp
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
camera_matrix.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
face3.cpp
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
face3.h
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
geometry.cpp
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
geometry.h
|
Particle system is complete. Rejoice!
|
2017-04-08 22:40:06 -03:00 |
math_2d.cpp
|
renamed all Rect2.pos to Rect2.position
|
2017-06-04 02:09:17 +02:00 |
math_2d.h
|
Fix build error, commit bee81d5
|
2017-06-08 12:48:59 +07:00 |
math_defs.h
|
Merge pull request #8277 from tagcup/math_checks
|
2017-04-24 11:16:20 +02:00 |
math_funcs.cpp
|
Fix PRNG randomization.
|
2017-04-17 14:05:02 -05:00 |
math_funcs.h
|
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era.
|
2017-06-14 18:30:22 -05:00 |
matrix3.cpp
|
Merge pull request #8277 from tagcup/math_checks
|
2017-04-24 11:16:20 +02:00 |
matrix3.h
|
Merge pull request #8277 from tagcup/math_checks
|
2017-04-24 11:16:20 +02:00 |
octree.h
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
plane.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
plane.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
quat.cpp
|
Merge pull request #8277 from tagcup/math_checks
|
2017-04-24 11:16:20 +02:00 |
quat.h
|
Merge pull request #8277 from tagcup/math_checks
|
2017-04-24 11:16:20 +02:00 |
quick_hull.cpp
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
quick_hull.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
rect3.cpp
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
rect3.h
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
SCsub
|
style: Fix PEP8 whitespace issues in Python files
|
2016-11-01 00:35:16 +01:00 |
transform.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
transform.h
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
triangle_mesh.cpp
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
triangle_mesh.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
triangulate.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
triangulate.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
vector3.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
vector3.h
|
Merge pull request #8277 from tagcup/math_checks
|
2017-04-24 11:16:20 +02:00 |