virtualx-engine/servers/rendering/rasterizer_rd
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
shaders SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
light_cluster_builder.cpp
light_cluster_builder.h
rasterizer_canvas_rd.cpp
rasterizer_canvas_rd.h
rasterizer_effects_rd.cpp
rasterizer_effects_rd.h
rasterizer_rd.cpp
rasterizer_rd.h
rasterizer_scene_high_end_rd.cpp
rasterizer_scene_high_end_rd.h
rasterizer_scene_rd.cpp
rasterizer_scene_rd.h
rasterizer_storage_rd.cpp
rasterizer_storage_rd.h
render_pipeline_vertex_format_cache_rd.cpp
render_pipeline_vertex_format_cache_rd.h
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_compiler_rd.cpp
shader_compiler_rd.h
shader_rd.cpp
shader_rd.h