81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
121 lines
6.6 KiB
XML
121 lines
6.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Polygon2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 2D polygon.
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</brief_description>
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<description>
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A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_bone">
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<return type="void" />
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<param index="0" name="path" type="NodePath" />
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<param index="1" name="weights" type="PackedFloat32Array" />
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<description>
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Adds a bone with the specified [param path] and [param weights].
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</description>
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</method>
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<method name="clear_bones">
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<return type="void" />
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<description>
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Removes all bones from this [Polygon2D].
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</description>
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</method>
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<method name="erase_bone">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<description>
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Removes the specified bone from this [Polygon2D].
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</description>
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</method>
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<method name="get_bone_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of bones in this [Polygon2D].
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</description>
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</method>
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<method name="get_bone_path" qualifiers="const">
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<return type="NodePath" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the path to the node associated with the specified bone.
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</description>
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</method>
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<method name="get_bone_weights" qualifiers="const">
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<return type="PackedFloat32Array" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the weight values of the specified bone.
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</description>
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</method>
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<method name="set_bone_path">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="path" type="NodePath" />
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<description>
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Sets the path to the node associated with the specified bone.
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</description>
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</method>
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<method name="set_bone_weights">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="weights" type="PackedFloat32Array" />
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<description>
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Sets the weight values for the specified bone.
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</description>
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</method>
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</methods>
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<members>
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<member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false">
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If [code]true[/code], polygon edges will be anti-aliased.
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</member>
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<member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[]">
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Internal list of [Bone2D] nodes used by the assigned [member skeleton]. Edited using the Polygon2D editor ("UV" button on the top toolbar).
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</member>
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
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The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code].
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</member>
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<member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count" default="0">
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Number of internal vertices, used for UV mapping.
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</member>
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<member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border" default="100.0">
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Added padding applied to the bounding box when [member invert_enabled] is set to [code]true[/code]. Setting this value too small may result in a "Bad Polygon" error.
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</member>
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<member name="invert_enabled" type="bool" setter="set_invert_enabled" getter="get_invert_enabled" default="false">
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If [code]true[/code], the polygon will be inverted, containing the area outside the defined points and extending to the [member invert_border].
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
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The offset applied to each vertex.
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</member>
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<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()">
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The polygon's list of vertices. The final point will be connected to the first.
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[b]Note:[/b] This returns a copy of the [PackedVector2Array] rather than a reference.
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</member>
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<member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[]">
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The list of polygons, in case more than one is being represented. Every individual polygon is stored as a [PackedInt32Array] where each [int] is an index to a point in [member polygon]. If empty, this property will be ignored, and the resulting single polygon will be composed of all points in [member polygon], using the order they are stored in.
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</member>
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<member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath("")">
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Path to a [Skeleton2D] node used for skeleton-based deformations of this polygon. If empty or invalid, skeletal deformations will not be used.
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
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</member>
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<member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2(0, 0)">
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Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code].
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</member>
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<member name="texture_rotation" type="float" setter="set_texture_rotation" getter="get_texture_rotation" default="0.0">
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The texture's rotation in radians.
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</member>
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<member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale" default="Vector2(1, 1)">
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Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa.
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</member>
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<member name="uv" type="PackedVector2Array" setter="set_uv" getter="get_uv" default="PackedVector2Array()">
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Texture coordinates for each vertex of the polygon. There should be one [code]uv[/code] per polygon vertex. If there are fewer, undefined vertices will use [code](0, 0)[/code].
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</member>
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<member name="vertex_colors" type="PackedColorArray" setter="set_vertex_colors" getter="get_vertex_colors" default="PackedColorArray()">
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Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [code]color[/code].
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</member>
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</members>
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</class>
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