virtualx-engine/servers/rendering/renderer_rd
2024-06-18 01:05:30 -07:00
..
effects Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 2024-05-10 11:57:27 -03:00
environment [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
forward_clustered Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
forward_mobile Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
shaders Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +02:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Fixes SDF Collision Enable/Disable 2024-04-22 20:27:56 -07:00
renderer_canvas_render_rd.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
renderer_compositor_rd.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
renderer_scene_render_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
shader_rd.h Namespace shader cache files by graphics API 2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00