2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
21 lines
723 B
XML
21 lines
723 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeColorConstant" inherits="VisualShaderNode" version="3.2">
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<brief_description>
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A [Color] constant to be used within the visual shader graph.
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</brief_description>
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<description>
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Has two output ports representing RGB and alpha channels of [Color].
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Translated to [code]vec3 rgb[/code] and [code]float alpha[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="constant" type="Color" setter="set_constant" getter="get_constant" default="Color( 1, 1, 1, 1 )">
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A [Color] constant which represents a state of this node.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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