b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
354 lines
16 KiB
C++
354 lines
16 KiB
C++
/*************************************************************************/
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/* collections_glue.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef MONO_GLUE_ENABLED
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#include <mono/metadata/exception.h>
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#include "core/variant/array.h"
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#include "../mono_gd/gd_mono_cache.h"
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#include "../mono_gd/gd_mono_class.h"
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#include "../mono_gd/gd_mono_marshal.h"
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#include "../mono_gd/gd_mono_utils.h"
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Array *godot_icall_Array_Ctor() {
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return memnew(Array);
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}
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void godot_icall_Array_Dtor(Array *ptr) {
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memdelete(ptr);
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}
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MonoObject *godot_icall_Array_At(Array *ptr, int32_t index) {
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if (index < 0 || index >= ptr->size()) {
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GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
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return nullptr;
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}
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return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index));
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}
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MonoObject *godot_icall_Array_At_Generic(Array *ptr, int32_t index, uint32_t type_encoding, GDMonoClass *type_class) {
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if (index < 0 || index >= ptr->size()) {
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GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
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return nullptr;
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}
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return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index), ManagedType(type_encoding, type_class));
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}
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void godot_icall_Array_SetAt(Array *ptr, int32_t index, MonoObject *value) {
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if (index < 0 || index >= ptr->size()) {
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GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
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return;
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}
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ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value);
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}
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int32_t godot_icall_Array_Count(Array *ptr) {
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return ptr->size();
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}
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int32_t godot_icall_Array_Add(Array *ptr, MonoObject *item) {
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ptr->append(GDMonoMarshal::mono_object_to_variant(item));
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return ptr->size();
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}
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void godot_icall_Array_Clear(Array *ptr) {
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ptr->clear();
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}
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MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
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return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1;
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}
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void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int32_t array_index) {
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unsigned int count = ptr->size();
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if (mono_array_length(array) < (array_index + count)) {
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MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
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GDMonoUtils::set_pending_exception(exc);
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return;
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}
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for (unsigned int i = 0; i < count; i++) {
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MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i));
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mono_array_setref(array, array_index, boxed);
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array_index++;
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}
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}
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Array *godot_icall_Array_Ctor_MonoArray(MonoArray *mono_array) {
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Array *godot_array = memnew(Array);
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unsigned int count = mono_array_length(mono_array);
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godot_array->resize(count);
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for (unsigned int i = 0; i < count; i++) {
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MonoObject *item = mono_array_get(mono_array, MonoObject *, i);
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godot_icall_Array_SetAt(godot_array, i, item);
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}
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return godot_array;
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}
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Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) {
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return memnew(Array(ptr->duplicate(deep)));
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}
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Array *godot_icall_Array_Concatenate(Array *left, Array *right) {
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int count = left->size() + right->size();
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Array *new_array = memnew(Array(left->duplicate(false)));
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new_array->resize(count);
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for (unsigned int i = 0; i < (unsigned int)right->size(); i++) {
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new_array->operator[](i + left->size()) = right->operator[](i);
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}
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return new_array;
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}
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int32_t godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
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return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
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}
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void godot_icall_Array_Insert(Array *ptr, int32_t index, MonoObject *item) {
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if (index < 0 || index > ptr->size()) {
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GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
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return;
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}
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ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item));
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}
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MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
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int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item));
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if (idx >= 0) {
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ptr->remove(idx);
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return true;
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}
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return false;
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}
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void godot_icall_Array_RemoveAt(Array *ptr, int32_t index) {
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if (index < 0 || index >= ptr->size()) {
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GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
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return;
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}
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ptr->remove(index);
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}
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int32_t godot_icall_Array_Resize(Array *ptr, int32_t new_size) {
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return (int32_t)ptr->resize(new_size);
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}
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void godot_icall_Array_Shuffle(Array *ptr) {
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ptr->shuffle();
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}
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void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) {
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MonoType *elem_type = mono_reflection_type_get_type(refltype);
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*type_encoding = mono_type_get_type(elem_type);
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MonoClass *type_class_raw = mono_class_from_mono_type(elem_type);
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*type_class = GDMono::get_singleton()->get_class(type_class_raw);
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}
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MonoString *godot_icall_Array_ToString(Array *ptr) {
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return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String());
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}
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Dictionary *godot_icall_Dictionary_Ctor() {
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return memnew(Dictionary);
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}
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void godot_icall_Dictionary_Dtor(Dictionary *ptr) {
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memdelete(ptr);
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}
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MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key) {
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Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
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if (ret == nullptr) {
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MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr());
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#ifdef DEBUG_ENABLED
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CRASH_COND(!exc);
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#endif
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GDMonoUtils::runtime_object_init(exc, CACHED_CLASS(KeyNotFoundException));
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GDMonoUtils::set_pending_exception((MonoException *)exc);
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return nullptr;
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}
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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MonoObject *godot_icall_Dictionary_GetValue_Generic(Dictionary *ptr, MonoObject *key, uint32_t type_encoding, GDMonoClass *type_class) {
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Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
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if (ret == nullptr) {
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MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr());
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#ifdef DEBUG_ENABLED
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CRASH_COND(!exc);
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#endif
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GDMonoUtils::runtime_object_init(exc, CACHED_CLASS(KeyNotFoundException));
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GDMonoUtils::set_pending_exception((MonoException *)exc);
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return nullptr;
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}
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return GDMonoMarshal::variant_to_mono_object(ret, ManagedType(type_encoding, type_class));
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}
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void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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ptr->operator[](GDMonoMarshal::mono_object_to_variant(key)) = GDMonoMarshal::mono_object_to_variant(value);
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}
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Array *godot_icall_Dictionary_Keys(Dictionary *ptr) {
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return memnew(Array(ptr->keys()));
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}
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Array *godot_icall_Dictionary_Values(Dictionary *ptr) {
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return memnew(Array(ptr->values()));
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}
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int32_t godot_icall_Dictionary_Count(Dictionary *ptr) {
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return ptr->size();
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}
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void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
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Variant *ret = ptr->getptr(varKey);
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if (ret != nullptr) {
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GDMonoUtils::set_pending_exception(mono_get_exception_argument("key", "An element with the same key already exists"));
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return;
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}
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ptr->operator[](varKey) = GDMonoMarshal::mono_object_to_variant(value);
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}
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void godot_icall_Dictionary_Clear(Dictionary *ptr) {
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ptr->clear();
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}
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MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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// no dupes
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Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
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return ret != nullptr && *ret == GDMonoMarshal::mono_object_to_variant(value);
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}
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MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
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return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
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}
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Dictionary *godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep) {
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return memnew(Dictionary(ptr->duplicate(deep)));
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}
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MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
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return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
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}
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MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
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// no dupes
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Variant *ret = ptr->getptr(varKey);
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if (ret != nullptr && *ret == GDMonoMarshal::mono_object_to_variant(value)) {
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ptr->erase(varKey);
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return true;
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}
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return false;
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}
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MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
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Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
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if (ret == nullptr) {
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*value = nullptr;
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return false;
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}
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*value = GDMonoMarshal::variant_to_mono_object(ret);
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return true;
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}
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MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class) {
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Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
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if (ret == nullptr) {
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*value = nullptr;
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return false;
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}
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*value = GDMonoMarshal::variant_to_mono_object(ret, ManagedType(type_encoding, type_class));
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return true;
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}
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void godot_icall_Dictionary_Generic_GetValueTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) {
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MonoType *value_type = mono_reflection_type_get_type(refltype);
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*type_encoding = mono_type_get_type(value_type);
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MonoClass *type_class_raw = mono_class_from_mono_type(value_type);
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*type_class = GDMono::get_singleton()->get_class(type_class_raw);
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}
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MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) {
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return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String());
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}
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void godot_register_collections_icalls() {
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", godot_icall_Array_Ctor);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", godot_icall_Array_Ctor_MonoArray);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", godot_icall_Array_Dtor);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At", godot_icall_Array_At);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", godot_icall_Array_At_Generic);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", godot_icall_Array_SetAt);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", godot_icall_Array_Count);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", godot_icall_Array_Add);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", godot_icall_Array_Clear);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", godot_icall_Array_Concatenate);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", godot_icall_Array_Contains);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", godot_icall_Array_CopyTo);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", godot_icall_Array_Duplicate);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", godot_icall_Array_IndexOf);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", godot_icall_Array_Insert);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", godot_icall_Array_Remove);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", godot_icall_Array_RemoveAt);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", godot_icall_Array_Resize);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Shuffle", godot_icall_Array_Shuffle);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", godot_icall_Array_Generic_GetElementTypeInfo);
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GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", godot_icall_Array_ToString);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", godot_icall_Dictionary_Ctor);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", godot_icall_Dictionary_Dtor);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", godot_icall_Dictionary_GetValue);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue_Generic", godot_icall_Dictionary_GetValue_Generic);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", godot_icall_Dictionary_SetValue);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", godot_icall_Dictionary_Keys);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", godot_icall_Dictionary_Values);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", godot_icall_Dictionary_ContainsKey);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", godot_icall_Dictionary_Duplicate);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", godot_icall_Dictionary_RemoveKey);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", godot_icall_Dictionary_Remove);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", godot_icall_Dictionary_TryGetValue);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", godot_icall_Dictionary_TryGetValue_Generic);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", godot_icall_Dictionary_Generic_GetValueTypeInfo);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", godot_icall_Dictionary_ToString);
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}
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#endif // MONO_GLUE_ENABLED
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