99 lines
4.8 KiB
C++
99 lines
4.8 KiB
C++
/*************************************************************************/
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/* openxr_defs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OPENXR_DEFS_H
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#define OPENXR_DEFS_H
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#include "openxr_action.h"
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///////////////////////////////////////////////////////////////////////////
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// Stores available interaction profiles
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//
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// OpenXR defines and hardcodes all the supported input devices and their
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// paths as part of the OpenXR spec. When support for new devices is
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// introduced this often starts life as extensions that need to be enabled
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// until they are adopted into the core. As there is no interface to
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// enumerate the possibly paths, and that any OpenXR runtime would likely
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// limit such enumeration to those input devices supported by that runtime
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// there is no other option than to hardcode this.
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//
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// Note on action type that automatic conversions between boolean and float
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// are supported but otherwise action types should match between action and
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// input/output paths.
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class OpenXRDefs {
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public:
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enum TOP_LEVEL_PATH {
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OPENXR_LEFT_HAND,
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OPENXR_RIGHT_HAND,
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OPENXR_TOP_LEVEL_PATH_MAX
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};
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struct TopLevelPath {
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const char *display_name; // User friendly display name (i.e. Left controller)
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const char *openxr_path; // Path in OpenXR (i.e. /user/hand/left)
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};
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struct IOPath {
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const char *display_name; // User friendly display name (i.e. Grip pose (left controller))
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const TopLevelPath *top_level_path; // Top level path identifying the usage of the device in relation to this input/output
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const char *openxr_path; // Path in OpenXR (i.e. /user/hand/left/input/grip/pose)
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const OpenXRAction::ActionType action_type; // Type of input/output
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};
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struct InteractionProfile {
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const char *display_name; // User friendly display name (i.e. Simple controller)
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const char *openxr_path; // Path in OpenXR (i.e. /interaction_profiles/khr/simple_controller)
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const IOPath *io_paths; // Inputs and outputs for this device
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const int io_path_count; // Number of inputs and outputs for this device
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const IOPath *get_io_path(const String p_io_path) const;
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};
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private:
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static TopLevelPath available_top_level_paths[OPENXR_TOP_LEVEL_PATH_MAX];
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static IOPath simple_io_paths[];
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static IOPath vive_io_paths[];
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static IOPath motion_io_paths[];
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static IOPath hpmr_io_paths[];
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static IOPath touch_io_paths[];
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static IOPath index_io_paths[];
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static InteractionProfile available_interaction_profiles[];
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static int available_interaction_profile_count;
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public:
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static const TopLevelPath *get_top_level_path(const String p_top_level_path);
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static const InteractionProfile *get_profile(const String p_interaction_profile_path);
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static const IOPath *get_io_path(const String p_interaction_profile_path, const String p_io_path);
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static PackedStringArray get_interaction_profile_paths();
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};
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#endif // !OPENXR_DEFS_H
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