33b2070d2e
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. |
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.. | ||
export | ||
app.cpp | ||
app.h | ||
context_egl_uwp.cpp | ||
context_egl_uwp.h | ||
detect.py | ||
joypad_uwp.cpp | ||
joypad_uwp.h | ||
logo.png | ||
os_uwp.cpp | ||
os_uwp.h | ||
platform_config.h | ||
SCsub | ||
thread_uwp.cpp | ||
thread_uwp.h |