virtualx-engine/core/packed_data_container.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

112 lines
4 KiB
C++

/*************************************************************************/
/* packed_data_container.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PACKED_DATA_CONTAINER_H
#define PACKED_DATA_CONTAINER_H
#include "resource.h"
class PackedDataContainer : public Resource {
OBJ_TYPE(PackedDataContainer,Resource);
enum {
TYPE_DICT=0xFFFFFFFF,
TYPE_ARRAY=0xFFFFFFFE,
};
struct DictKey {
uint32_t hash;
Variant key;
bool operator<(const DictKey& p_key) const { return hash < p_key.hash; }
};
DVector<uint8_t> data;
int datalen;
uint32_t _pack(const Variant& p_data,Vector<uint8_t>& tmpdata,Map<String,uint32_t>& string_cache);
Variant _iter_init_ofs(const Array& p_iter,uint32_t p_offset);
Variant _iter_next_ofs(const Array& p_iter,uint32_t p_offset);
Variant _iter_get_ofs(const Variant& p_iter,uint32_t p_offset);
Variant _iter_init(const Array& p_iter);
Variant _iter_next(const Array& p_iter);
Variant _iter_get(const Variant& p_iter);
friend class PackedDataContainerRef;
Variant _key_at_ofs(uint32_t p_ofs,const Variant& p_key,bool &err) const;
Variant _get_at_ofs(uint32_t p_ofs, const uint8_t *p_buf, bool &err) const;
uint32_t _type_at_ofs(uint32_t p_ofs) const;
int _size(uint32_t p_ofs) const;
protected:
void _set_data(const DVector<uint8_t>& p_data);
DVector<uint8_t> _get_data() const;
static void _bind_methods();
public:
virtual Variant getvar(const Variant& p_key, bool *r_valid=NULL) const;
Error pack(const Variant& p_data);
int size() const;
PackedDataContainer();
};
class PackedDataContainerRef : public Reference {
OBJ_TYPE(PackedDataContainerRef,Reference);
friend class PackedDataContainer;
uint32_t offset;
Ref<PackedDataContainer> from;
protected:
static void _bind_methods();
public:
Variant _iter_init(const Array& p_iter);
Variant _iter_next(const Array& p_iter);
Variant _iter_get(const Variant& p_iter);
bool _is_dictionary() const;
int size() const;
virtual Variant getvar(const Variant& p_key, bool *r_valid=NULL) const;
PackedDataContainerRef();
};
#endif // PACKED_DATA_CONTAINER_H