513c0265c4
Just hope it doesn't crashes with that much pointer math... 😄
116 lines
2.3 KiB
C++
116 lines
2.3 KiB
C++
#ifndef VISUAL_SCRIPT_BUILTIN_FUNCS_H
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#define VISUAL_SCRIPT_BUILTIN_FUNCS_H
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#include "visual_script.h"
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class VisualScriptBuiltinFunc : public VisualScriptNode {
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OBJ_TYPE(VisualScriptBuiltinFunc,VisualScriptNode)
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public:
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enum BuiltinFunc {
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MATH_SIN,
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MATH_COS,
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MATH_TAN,
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MATH_SINH,
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MATH_COSH,
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MATH_TANH,
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MATH_ASIN,
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MATH_ACOS,
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MATH_ATAN,
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MATH_ATAN2,
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MATH_SQRT,
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MATH_FMOD,
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MATH_FPOSMOD,
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MATH_FLOOR,
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MATH_CEIL,
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MATH_ROUND,
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MATH_ABS,
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MATH_SIGN,
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MATH_POW,
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MATH_LOG,
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MATH_EXP,
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MATH_ISNAN,
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MATH_ISINF,
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MATH_EASE,
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MATH_DECIMALS,
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MATH_STEPIFY,
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MATH_LERP,
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MATH_DECTIME,
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MATH_RANDOMIZE,
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MATH_RAND,
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MATH_RANDF,
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MATH_RANDOM,
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MATH_SEED,
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MATH_RANDSEED,
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MATH_DEG2RAD,
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MATH_RAD2DEG,
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MATH_LINEAR2DB,
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MATH_DB2LINEAR,
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LOGIC_MAX,
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LOGIC_MIN,
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LOGIC_CLAMP,
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LOGIC_NEAREST_PO2,
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OBJ_WEAKREF,
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FUNC_FUNCREF,
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TYPE_CONVERT,
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TYPE_OF,
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TYPE_EXISTS,
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TEXT_CHAR,
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TEXT_STR,
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TEXT_PRINT,
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TEXT_PRINTERR,
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TEXT_PRINTRAW,
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VAR_TO_STR,
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STR_TO_VAR,
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VAR_TO_BYTES,
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BYTES_TO_VAR,
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FUNC_MAX
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};
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static int get_func_argument_count(BuiltinFunc p_func);
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static String get_func_name(BuiltinFunc p_func);
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static void exec_func(BuiltinFunc p_func, const Variant** p_inputs, Variant* r_return, Variant::CallError& r_error, String& r_error_str);
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static BuiltinFunc find_function(const String& p_string);
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private:
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static const char* func_name[FUNC_MAX];
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BuiltinFunc func;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_func(BuiltinFunc p_which);
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BuiltinFunc get_func();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptBuiltinFunc();
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};
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VARIANT_ENUM_CAST(VisualScriptBuiltinFunc::BuiltinFunc)
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void register_visual_script_builtin_func_node();
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#endif // VISUAL_SCRIPT_BUILTIN_FUNCS_H
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