virtualx-engine/platform/android
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
export Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
globals Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
java Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
android_native_app_glue.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
android_native_app_glue.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
AndroidManifest.xml.template fix android support screen property for large screen 2016-06-10 14:09:33 +09:00
audio_driver_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_opensl.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_opensl.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
build.gradle.template Fix (potentially) Android libs packaging issue (#5645) 2016-09-07 02:41:16 +02:00
cpu-features.c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
cpu-features.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
detect.py Update/fix Android build 2016-11-13 23:54:06 +01:00
dir_access_android.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dir_access_android.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dir_access_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dir_access_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_android.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_android.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
godot_android.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
ifaddrs_android.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
ifaddrs_android.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
java_class_wrapper.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
java_class_wrapper.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
java_glue.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
java_glue.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_android.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
os_android.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
sign.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
thread_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
thread_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00