virtualx-engine/scene/resources/concave_polygon_shape.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

77 lines
3 KiB
C++

/*************************************************************************/
/* concave_polygon_shape.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONCAVE_POLYGON_SHAPE_H
#define CONCAVE_POLYGON_SHAPE_H
#include "scene/resources/shape.h"
class ConcavePolygonShape : public Shape {
OBJ_TYPE(ConcavePolygonShape,Shape);
struct DrawEdge {
Vector3 a;
Vector3 b;
bool operator<(const DrawEdge& p_edge) const {
if (a==p_edge.a)
return b<p_edge.b;
else
return a<p_edge.a;
}
DrawEdge(const Vector3& p_a=Vector3(),const Vector3& p_b=Vector3()) {
a=p_a;
b=p_b;
if (a<b) {
SWAP(a,b);
}
}
};
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
virtual void _update_shape();
virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_faces(const DVector<Vector3>& p_faces);
DVector<Vector3> get_faces() const;
ConcavePolygonShape();
};
#endif // CONCAVE_POLYGON_SHAPE_H