virtualx-engine/scene
2015-09-26 03:06:42 +02:00
..
2d Move the shape test to a little sooner 2015-09-22 21:30:37 -03:00
3d Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
animation HTML5 exporter Improvements 2015-09-10 00:10:54 -03:00
audio remove required argument from streamplayer (was a bug), make it default as 0, closes #2492 2015-09-21 03:47:56 -03:00
gui Fix BaseButtons remaining pressed when hiding them while pressing them down 2015-09-26 03:06:42 +02:00
io **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00
main fixed stupid bug caused by accidentally removed line before commit 2015-09-20 17:29:36 -03:00
resources Add missing return so Visual Studio compiles 2015-09-22 05:59:10 +02:00
register_scene_types.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00