.. |
effects
|
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
|
2024-08-12 12:04:16 -07:00 |
environment
|
Add Metal support for macOS (arm64) and iOS
|
2024-08-20 12:11:06 +02:00 |
forward_clustered
|
Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
|
2024-08-25 20:18:18 +02:00 |
forward_mobile
|
Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
|
2024-08-25 20:18:18 +02:00 |
blit.glsl
|
Add option to enable HDR rendering in 2D
|
2023-08-07 11:24:03 +02:00 |
canvas.glsl
|
Remove unused flag and code
|
2024-06-20 13:50:20 +10:00 |
canvas_occlusion.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
|
Remove unused flag and code
|
2024-06-20 13:50:20 +10:00 |
cluster_data_inc.glsl
|
Create mobile renderer
|
2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
|
Save cluster render shader from being optimized out entirely
|
2023-05-08 18:39:49 +02:00 |
cluster_store.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 -03:00 |
giprobe_write.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
particles.glsl
|
Fix userdata not copied when trails started
|
2024-06-25 23:33:26 +09:00 |
particles_copy.glsl
|
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
|
2023-09-08 20:01:57 +01:00 |
samplers_inc.glsl
|
Style: Trim trailing whitespace and ensure newline at EOF
|
2024-05-08 10:12:46 +02:00 |
scene_data_inc.glsl
|
Add optional depth fog
|
2024-02-17 22:39:34 -03:00 |
scene_forward_aa_inc.glsl
|
Fix alpha hash by correcting typos and doing calculations in object space
|
2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
|
Reduce the number of samplers used by the scene shaders
|
2023-12-15 17:13:44 -07:00 |
scene_forward_lights_inc.glsl
|
Properly calculate penumbra for soft shadows with reverse z
|
2024-04-25 17:06:49 -07:00 |
SCsub
|
Extract shared scene data into a separate class
|
2022-09-15 12:09:57 +10:00 |
skeleton.glsl
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |