298 lines
8.3 KiB
C#
298 lines
8.3 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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#if REAL_T_IS_DOUBLE
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using real_t = System.Double;
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#else
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using real_t = System.Single;
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#endif
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// TODO: Add comments describing what this class does. It is not obvious.
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namespace Godot
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{
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public static partial class GD
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{
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public static object Bytes2Var(byte[] bytes)
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{
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return godot_icall_GD_bytes2var(bytes);
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}
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public static object Convert(object what, int type)
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{
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return godot_icall_GD_convert(what, type);
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}
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public static real_t Db2Linear(real_t db)
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{
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return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
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}
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public static real_t DecTime(real_t value, real_t amount, real_t step)
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{
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real_t sgn = Mathf.Sign(value);
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real_t val = Mathf.Abs(value);
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val -= amount * step;
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if (val < 0)
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val = 0;
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return val * sgn;
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}
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public static FuncRef FuncRef(Object instance, string funcname)
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{
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var ret = new FuncRef();
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ret.SetInstance(instance);
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ret.SetFunction(funcname);
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return ret;
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}
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public static int Hash(object var)
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{
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return godot_icall_GD_hash(var);
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}
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public static Object InstanceFromId(ulong instanceId)
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{
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return godot_icall_GD_instance_from_id(instanceId);
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}
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public static real_t Linear2Db(real_t linear)
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{
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return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
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}
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public static Resource Load(string path)
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{
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return ResourceLoader.Load(path);
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}
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public static T Load<T>(string path) where T : class
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{
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return ResourceLoader.Load<T>(path);
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}
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public static void PushError(string message)
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{
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godot_icall_GD_pusherror(message);
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}
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public static void PushWarning(string message)
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{
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godot_icall_GD_pushwarning(message);
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}
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public static void Print(params object[] what)
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{
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godot_icall_GD_print(what);
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}
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public static void PrintStack()
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{
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Print(System.Environment.StackTrace);
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}
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public static void PrintErr(params object[] what)
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{
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godot_icall_GD_printerr(what);
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}
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public static void PrintRaw(params object[] what)
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{
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godot_icall_GD_printraw(what);
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}
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public static void PrintS(params object[] what)
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{
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godot_icall_GD_prints(what);
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}
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public static void PrintT(params object[] what)
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{
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godot_icall_GD_printt(what);
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}
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public static double Randf()
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{
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return godot_icall_GD_randf();
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}
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public static uint Randi()
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{
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return godot_icall_GD_randi();
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}
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public static void Randomize()
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{
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godot_icall_GD_randomize();
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}
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public static double rand_range(double from, double to)
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{
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return godot_icall_GD_rand_range(from, to);
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}
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public static uint RandSeed(ulong seed, out ulong newSeed)
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{
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return godot_icall_GD_rand_seed(seed, out newSeed);
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}
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public static int[] Range(int length)
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{
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var ret = new int[length];
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for (int i = 0; i < length; i++)
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{
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ret[i] = i;
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}
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return ret;
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}
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public static int[] Range(int from, int to)
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{
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if (to < from)
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return new int[0];
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var ret = new int[to - from];
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for (int i = from; i < to; i++)
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{
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ret[i - from] = i;
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}
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return ret;
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}
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public static int[] Range(int from, int to, int increment)
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{
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if (to < from && increment > 0)
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return new int[0];
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if (to > from && increment < 0)
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return new int[0];
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// Calculate count
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int count;
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if (increment > 0)
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count = (to - from - 1) / increment + 1;
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else
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count = (from - to - 1) / -increment + 1;
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var ret = new int[count];
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if (increment > 0)
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{
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int idx = 0;
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for (int i = from; i < to; i += increment)
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{
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ret[idx++] = i;
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}
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}
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else
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{
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int idx = 0;
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for (int i = from; i > to; i += increment)
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{
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ret[idx++] = i;
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}
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}
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return ret;
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}
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public static void Seed(ulong seed)
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{
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godot_icall_GD_seed(seed);
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}
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public static string Str(params object[] what)
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{
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return godot_icall_GD_str(what);
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}
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public static object Str2Var(string str)
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{
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return godot_icall_GD_str2var(str);
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}
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public static bool TypeExists(string type)
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{
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return godot_icall_GD_type_exists(type);
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}
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public static byte[] Var2Bytes(object var)
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{
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return godot_icall_GD_var2bytes(var);
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}
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public static string Var2Str(object var)
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{
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return godot_icall_GD_var2str(var);
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static object godot_icall_GD_bytes2var(byte[] bytes);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static object godot_icall_GD_convert(object what, int type);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static int godot_icall_GD_hash(object var);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static Object godot_icall_GD_instance_from_id(ulong instance_id);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_GD_print(object[] what);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_GD_printerr(object[] what);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_GD_printraw(object[] what);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_GD_prints(object[] what);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_GD_printt(object[] what);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static double godot_icall_GD_randf();
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static uint godot_icall_GD_randi();
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_GD_randomize();
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static double godot_icall_GD_rand_range(double from, double to);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_GD_seed(ulong seed);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static string godot_icall_GD_str(object[] what);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static object godot_icall_GD_str2var(string str);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_GD_type_exists(string type);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static byte[] godot_icall_GD_var2bytes(object what);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static string godot_icall_GD_var2str(object var);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_GD_pusherror(string type);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_GD_pushwarning(string type);
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}
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}
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