Virtualx Game Engine. Forked from Godot 3.6
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2015-01-13 17:25:50 +08:00
bin -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
core get_screen_position() added 2015-01-13 17:25:50 +08:00
demos get_screen_position() added 2015-01-13 17:25:50 +08:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers -fixed issue with shader not being reset on layers, closes #1199 2015-01-12 20:44:02 -03:00
main get_window_position() + set_window_position() added 2015-01-11 15:47:27 +08:00
modules -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
platform get_screen_position() added 2015-01-13 17:25:50 +08:00
scene -fixed issue with shader not being reset on layers, closes #1199 2015-01-12 20:44:02 -03:00
servers -fixed issue with shader not being reset on layers, closes #1199 2015-01-12 20:44:02 -03:00
tools 2D shader progress 2015-01-11 20:52:42 -03:00
.gitignore fix saving texture flags to *.png.flags file, closes #399 2015-01-10 02:37:00 -05:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
README.md Update README.md 2015-01-11 22:02:18 +08:00
SConstruct -added new code completion guess locations, closes #1032 2015-01-03 13:03:13 -03:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

x11-window-management branch

New GDScript Methods for the OS Class:

  • int OS.get_screen_count()
  • Vector2 OS.get_screen_size(int screen=0)
  • Vector2 OS.get_window_position()
  • void OS.set_window_position(Vector2 position)
  • Vector2 OS.get_window_size()
  • void OS.set_window_size(Vector2 size)
  • void OS.set_fullscreen(bool enabled, int screen=0)
  • bool OS.is_fullscreen()

Demo

A demo/test is available at "demos/misc/window-management"

Warning

Just only works for X11. It breaks other platforms at the moment.

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced