virtualx-engine/modules/gdnative/gdnative/gdnative.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

193 lines
7.5 KiB
C++

/**************************************************************************/
/* gdnative.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdnative/gdnative.h"
#include "core/class_db.h"
#include "core/engine.h"
#include "core/error_macros.h"
#include "core/global_constants.h"
#include "core/os/os.h"
#include "core/variant.h"
#include "modules/gdnative/gdnative.h"
#ifdef __cplusplus
extern "C" {
#endif
void GDAPI godot_object_destroy(godot_object *p_o) {
memdelete((Object *)p_o);
}
// Singleton API
godot_object GDAPI *godot_global_get_singleton(char *p_name) {
return (godot_object *)Engine::get_singleton()->get_singleton_object(String(p_name));
} // result shouldn't be freed
// MethodBind API
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) {
MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname));
// MethodBind *mb = ClassDB::get_method("Node", "get_name");
return (godot_method_bind *)mb;
}
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) {
MethodBind *mb = (MethodBind *)p_method_bind;
Object *o = (Object *)p_instance;
mb->ptrcall(o, p_args, p_ret);
}
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) {
MethodBind *mb = (MethodBind *)p_method_bind;
Object *o = (Object *)p_instance;
const Variant **args = (const Variant **)p_args;
godot_variant ret;
godot_variant_new_nil(&ret);
Variant *ret_val = (Variant *)&ret;
Variant::CallError r_error;
*ret_val = mb->call(o, args, p_arg_count, r_error);
if (p_call_error) {
p_call_error->error = (godot_variant_call_error_error)r_error.error;
p_call_error->argument = r_error.argument;
p_call_error->expected = (godot_variant_type)r_error.expected;
}
return ret;
}
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
if (class_info) {
return (godot_class_constructor)class_info->creation_func;
}
return nullptr;
}
godot_dictionary GDAPI godot_get_global_constants() {
godot_dictionary constants;
godot_dictionary_new(&constants);
Dictionary *p_constants = (Dictionary *)&constants;
const int constants_count = GlobalConstants::get_global_constant_count();
for (int i = 0; i < constants_count; ++i) {
const char *name = GlobalConstants::get_global_constant_name(i);
int value = GlobalConstants::get_global_constant_value(i);
(*p_constants)[name] = value;
}
return constants;
}
// System functions
void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback) {
GDNativeCallRegistry::get_singleton()->register_native_call_type(StringName(p_call_type), p_callback);
}
void GDAPI *godot_alloc(int p_bytes) {
return memalloc(p_bytes);
}
void GDAPI *godot_realloc(void *p_ptr, int p_bytes) {
return memrealloc(p_ptr, p_bytes);
}
void GDAPI godot_free(void *p_ptr) {
memfree(p_ptr);
}
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
_err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR);
}
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) {
_err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
}
void GDAPI godot_print(const godot_string *p_message) {
print_line(*(String *)p_message);
}
void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have) {
String message = "Error loading GDNative file ";
GDNativeLibrary *library = (GDNativeLibrary *)p_library;
message += library->get_current_library_path() + ": Extension \"" + p_ext + "\" can't be loaded.\n";
Dictionary versions;
versions["have_major"] = p_have.major;
versions["have_minor"] = p_have.minor;
versions["want_major"] = p_want.major;
versions["want_minor"] = p_want.minor;
message += String("Got version {have_major}.{have_minor} but needs {want_major}.{want_minor}!").format(versions);
_err_print_error("gdnative_init", library->get_current_library_path().utf8().ptr(), 0, message.utf8().ptr());
}
void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what) {
String message = "Error loading GDNative file ";
GDNativeLibrary *library = (GDNativeLibrary *)p_library;
message += library->get_current_library_path() + ": " + p_what;
_err_print_error("gdnative_init", library->get_current_library_path().utf8().ptr(), 0, message.utf8().ptr());
}
bool GDAPI godot_is_instance_valid(const godot_object *p_object) {
return ObjectDB::instance_validate((Object *)p_object);
}
godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id) {
return (godot_object *)ObjectDB::get_instance((ObjectID)p_instance_id);
}
void *godot_get_class_tag(const godot_string_name *p_class) {
StringName class_name = *(StringName *)p_class;
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(class_name);
return class_info ? class_info->class_ptr : nullptr;
}
godot_object *godot_object_cast_to(const godot_object *p_object, void *p_class_tag) {
if (!p_object) {
return nullptr;
}
Object *o = (Object *)p_object;
return o->is_class_ptr(p_class_tag) ? (godot_object *)o : nullptr;
}
#ifdef __cplusplus
}
#endif