virtualx-engine/scene
lawnjelly cf1b3fdd55 Bind mesh merging functionality in MeshInstance
The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function.
2022-02-05 13:18:17 +00:00
..
2d Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
3d Bind mesh merging functionality in MeshInstance 2022-02-05 13:18:17 +00:00
animation Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
audio Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
debugger Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
gui Merge pull request #53463 from lawnjelly/vital_redraws 2022-02-04 21:42:49 +01:00
main EditorProperty: Fix range hint parsing with optional step 2022-02-03 12:33:37 +01:00
resources Fix navigation merge errors, fixes #56786 2022-02-02 23:52:29 +01:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00