Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #69147 from Sauermann/fix-docks-ordering
Fix that the History Dock appears before other Docks in old projects
2022-11-25 14:05:00 +01:00
.github Emphasize the importance of uploading a minimal reproduction project 2022-11-17 21:46:41 +01:00
core Merge pull request #68386 from MewPurPur/snappedi-snappedf 2022-11-24 18:54:49 +01:00
doc Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
drivers Fix drawing of Mesh2D 2022-11-24 13:00:42 -08:00
editor Merge pull request #69147 from Sauermann/fix-docks-ordering 2022-11-25 14:05:00 +01:00
main [Editor] Add button to keep the debug server open. 2022-11-25 11:02:55 +01:00
misc [iOS] iOS export improvements. 2022-11-17 12:06:15 +02:00
modules Merge pull request #69123 from queezle42/queezle42/master 2022-11-25 10:00:55 +01:00
platform Merge pull request #68897 from bruvzg/mac_reparent 2022-11-21 11:44:02 +01:00
scene Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-off 2022-11-25 14:04:40 +01:00
servers Merge pull request #69037 from M-O-Marmalade/distortion-fixes 2022-11-24 10:47:27 +01:00
tests Merge pull request #68386 from MewPurPur/snappedi-snappedf 2022-11-24 18:54:49 +01:00
thirdparty Update cvtt to GIT 2022 2022-11-23 15:15:06 -03:00
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.gitignore Add VS's enc_temp_folder to .gitignore 2022-11-18 13:42:32 -05:00
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CONTRIBUTING.md Emphasize the importance of uploading a minimal reproduction project 2022-11-17 21:46:41 +01:00
COPYRIGHT.txt Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
DONORS.md
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py
icon.png
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methods.py
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SConstruct Add console wrapper app to handle console i/o redirection on Windows. 2022-10-31 14:37:49 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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