3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
72 lines
2 KiB
XML
72 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourcePreloader" inherits="Node" category="Core" version="3.1">
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<brief_description>
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Resource Preloader Node.
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</brief_description>
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<description>
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Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_resource">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="resource" type="Resource">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_resource" qualifiers="const">
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<return type="Resource">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Return the resource given a text-id.
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</description>
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</method>
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<method name="get_resource_list" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<description>
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Return the list of resources inside the preloader.
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</description>
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</method>
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<method name="has_resource" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Return true if the preloader has a given resource.
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</description>
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</method>
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<method name="remove_resource">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Remove a resource from the preloader by text id.
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</description>
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</method>
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<method name="rename_resource">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="newname" type="String">
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</argument>
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<description>
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Rename a resource inside the preloader, from a text-id to a new text-id.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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