virtualx-engine/platform/windows
Hugo Locurcio 12236d2868
Only allow absolute paths in XDG environment variables
The XDG Base Directory specification does not allow using relative paths
(which broke things in Godot anyway). If a relative path is detected,
it should be ignored.

(cherry picked from commits 011a99316a
and 0e1d45b210)
2021-05-21 12:53:11 +02:00
..
export Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
context_gl_windows.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
context_gl_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
crash_handler_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
crash_handler_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
detect.py Windows: Disable ASLR protection w/ MinGW, it breaks Mono 2021-03-29 14:39:20 +02:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Added LocalVector to Visual Studio debugger visualization 2021-02-25 15:14:32 +01:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
joypad_windows.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
joypad_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
key_mapping_windows.cpp Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
key_mapping_windows.h Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
lang_table.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Only allow absolute paths in XDG environment variables 2021-05-21 12:53:11 +02:00
os_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
SCsub SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
windows_terminal_logger.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
windows_terminal_logger.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00