virtualx-engine/servers/rendering/renderer_rd/shaders
Rémi Verschelde a6c72f9829
Merge pull request #81074 from DarioSamo/flip-motion-vectors
Flip convention of motion vectors.
2023-08-29 12:46:44 +02:00
..
effects Merge pull request #81074 from DarioSamo/flip-motion-vectors 2023-08-29 12:46:44 +02:00
environment Draw sky as a fullscreen triangle 2023-08-05 17:55:43 -03:00
forward_clustered Flip convention of motion vector to point from current pixel to the previous pixel. 2023-08-28 09:30:20 -03:00
forward_mobile Fix missing decal mask in mobile renderer 2023-08-23 11:14:10 +10:00
blit.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
particles_copy.glsl Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
samplers_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_data_inc.glsl Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_forward_lights_inc.glsl Fix various typos with codespell 2023-08-07 13:09:47 +02:00
SCsub
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00