81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
202 lines
9.8 KiB
XML
202 lines
9.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ColorPicker" inherits="VBoxContainer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A widget that provides an interface for selecting or modifying a color.
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</brief_description>
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<description>
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A widget that provides an interface for selecting or modifying a color. It can optionally provide functionalities like a color sampler (eyedropper), color modes, and presets.
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[b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a popup.
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</description>
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<tutorials>
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<link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link>
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</tutorials>
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<methods>
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<method name="add_preset">
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<return type="void" />
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<param index="0" name="color" type="Color" />
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<description>
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Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them.
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[b]Note:[/b] The presets list is only for [i]this[/i] color picker.
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</description>
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</method>
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<method name="add_recent_preset">
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<return type="void" />
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<param index="0" name="color" type="Color" />
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<description>
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Adds the given color to a list of color recent presets so that it can be picked later. Recent presets are the colors that were picked recently, a new preset is automatically created and added to recent presets when you pick a new color.
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[b]Note:[/b] The recent presets list is only for [i]this[/i] color picker.
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</description>
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</method>
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<method name="erase_preset">
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<return type="void" />
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<param index="0" name="color" type="Color" />
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<description>
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Removes the given color from the list of color presets of this color picker.
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</description>
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</method>
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<method name="erase_recent_preset">
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<return type="void" />
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<param index="0" name="color" type="Color" />
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<description>
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Removes the given color from the list of color recent presets of this color picker.
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</description>
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</method>
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<method name="get_presets" qualifiers="const">
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<return type="PackedColorArray" />
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<description>
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Returns the list of colors in the presets of the color picker.
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</description>
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</method>
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<method name="get_recent_presets" qualifiers="const">
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<return type="PackedColorArray" />
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<description>
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Returns the list of colors in the recent presets of the color picker.
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</description>
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</method>
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</methods>
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<members>
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<member name="can_add_swatches" type="bool" setter="set_can_add_swatches" getter="are_swatches_enabled" default="true">
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If [code]true[/code], it's possible to add presets under Swatches. If [code]false[/code], the button to add presets is disabled.
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</member>
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<member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color(1, 1, 1, 1)">
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The currently selected color.
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</member>
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<member name="color_mode" type="int" setter="set_color_mode" getter="get_color_mode" enum="ColorPicker.ColorModeType" default="0">
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The currently selected color mode. See [enum ColorModeType].
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</member>
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<member name="color_modes_visible" type="bool" setter="set_modes_visible" getter="are_modes_visible" default="true">
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If [code]true[/code], the color mode buttons are visible.
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</member>
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<member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode" default="false">
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If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
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</member>
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<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
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If [code]true[/code], shows an alpha channel slider (opacity).
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</member>
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<member name="hex_visible" type="bool" setter="set_hex_visible" getter="is_hex_visible" default="true">
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If [code]true[/code], the hex color code input field is visible.
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</member>
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<member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" enum="ColorPicker.PickerShapeType" default="0">
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The shape of the color space view. See [enum PickerShapeType].
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</member>
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<member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible" default="true">
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If [code]true[/code], the Swatches and Recent Colors presets are visible.
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</member>
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<member name="sampler_visible" type="bool" setter="set_sampler_visible" getter="is_sampler_visible" default="true">
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If [code]true[/code], the color sampler and color preview are visible.
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</member>
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<member name="sliders_visible" type="bool" setter="set_sliders_visible" getter="are_sliders_visible" default="true">
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If [code]true[/code], the color sliders are visible.
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</member>
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</members>
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<signals>
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<signal name="color_changed">
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<param index="0" name="color" type="Color" />
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<description>
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Emitted when the color is changed.
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</description>
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</signal>
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<signal name="preset_added">
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<param index="0" name="color" type="Color" />
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<description>
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Emitted when a preset is added.
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</description>
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</signal>
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<signal name="preset_removed">
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<param index="0" name="color" type="Color" />
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<description>
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Emitted when a preset is removed.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="MODE_RGB" value="0" enum="ColorModeType">
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Allows editing the color with Red/Green/Blue sliders.
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</constant>
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<constant name="MODE_HSV" value="1" enum="ColorModeType">
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Allows editing the color with Hue/Saturation/Value sliders.
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</constant>
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<constant name="MODE_RAW" value="2" enum="ColorModeType">
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Allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
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</constant>
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<constant name="MODE_OKHSL" value="3" enum="ColorModeType">
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Allows editing the color with Hue/Saturation/Lightness sliders.
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OKHSL is a new color space similar to HSL but that better match perception by leveraging the Oklab color space which is designed to be simple to use, while doing a good job at predicting perceived lightness, chroma and hue.
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[url=https://bottosson.github.io/posts/colorpicker/]Okhsv and Okhsl color spaces[/url]
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</constant>
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<constant name="SHAPE_HSV_RECTANGLE" value="0" enum="PickerShapeType">
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HSV Color Model rectangle color space.
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</constant>
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<constant name="SHAPE_HSV_WHEEL" value="1" enum="PickerShapeType">
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HSV Color Model rectangle color space with a wheel.
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</constant>
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<constant name="SHAPE_VHS_CIRCLE" value="2" enum="PickerShapeType">
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HSV Color Model circle color space. Use Saturation as a radius.
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</constant>
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<constant name="SHAPE_OKHSL_CIRCLE" value="3" enum="PickerShapeType">
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HSL OK Color Model circle color space.
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</constant>
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<constant name="SHAPE_NONE" value="4" enum="PickerShapeType">
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The color space shape and the shape select button are hidden. Can't be selected from the shapes popup.
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</constant>
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</constants>
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<theme_items>
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<theme_item name="center_slider_grabbers" data_type="constant" type="int" default="1">
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Overrides the [theme_item HSlider.center_grabber] theme property of the sliders.
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</theme_item>
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<theme_item name="h_width" data_type="constant" type="int" default="30">
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The width of the hue selection slider.
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</theme_item>
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<theme_item name="label_width" data_type="constant" type="int" default="10">
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The minimum width of the color labels next to sliders.
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</theme_item>
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<theme_item name="margin" data_type="constant" type="int" default="4">
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The margin around the [ColorPicker].
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</theme_item>
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<theme_item name="sv_height" data_type="constant" type="int" default="256">
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The height of the saturation-value selection box.
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</theme_item>
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<theme_item name="sv_width" data_type="constant" type="int" default="256">
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The width of the saturation-value selection box.
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</theme_item>
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<theme_item name="add_preset" data_type="icon" type="Texture2D">
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The icon for the "Add Preset" button.
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</theme_item>
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<theme_item name="bar_arrow" data_type="icon" type="Texture2D">
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The texture for the arrow grabber.
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</theme_item>
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<theme_item name="color_hue" data_type="icon" type="Texture2D">
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Custom texture for the hue selection slider on the right.
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</theme_item>
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<theme_item name="color_okhsl_hue" data_type="icon" type="Texture2D">
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Custom texture for the H slider in the OKHSL color mode.
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</theme_item>
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<theme_item name="expanded_arrow" data_type="icon" type="Texture2D">
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The icon for color preset drop down menu when expanded.
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</theme_item>
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<theme_item name="folded_arrow" data_type="icon" type="Texture2D">
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The icon for color preset drop down menu when folded.
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</theme_item>
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<theme_item name="overbright_indicator" data_type="icon" type="Texture2D">
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The indicator used to signalize that the color value is outside the 0-1 range.
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</theme_item>
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<theme_item name="picker_cursor" data_type="icon" type="Texture2D">
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The image displayed over the color box/circle (depending on the [member picker_shape]), marking the currently selected color.
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</theme_item>
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<theme_item name="sample_bg" data_type="icon" type="Texture2D">
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Background panel for the color preview box (visible when the color is translucent).
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</theme_item>
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<theme_item name="screen_picker" data_type="icon" type="Texture2D">
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The icon for the screen color picker button.
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</theme_item>
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<theme_item name="shape_circle" data_type="icon" type="Texture2D">
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The icon for circular picker shapes.
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</theme_item>
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<theme_item name="shape_rect" data_type="icon" type="Texture2D">
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The icon for rectangular picker shapes.
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</theme_item>
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<theme_item name="shape_rect_wheel" data_type="icon" type="Texture2D">
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The icon for rectangular wheel picker shapes.
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</theme_item>
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</theme_items>
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</class>
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