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canvas_item.cpp
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
canvas_item.h
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
canvas_layer.cpp
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Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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2021-11-03 23:06:17 +01:00 |
canvas_layer.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
http_request.cpp
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Merge pull request #55747 from timothyqiu/editor-proxy
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2021-12-16 10:06:14 +01:00 |
http_request.h
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Add proxy support for the editor
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2021-12-09 11:48:16 +08:00 |
instance_placeholder.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
instance_placeholder.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
node.cpp
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
node.h
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Merge pull request #52387 from Calinou/node-rename-path-changed-notification
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2021-11-25 17:47:44 +01:00 |
resource_preloader.cpp
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Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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2021-11-03 23:06:17 +01:00 |
resource_preloader.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
scene_tree.cpp
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
scene_tree.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
SCsub
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shader_globals_override.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
shader_globals_override.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
timer.cpp
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Add a warning for Timer nodes with very low wait times
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2021-10-09 08:57:48 +02:00 |
timer.h
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Add a warning for Timer nodes with very low wait times
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2021-10-09 08:57:48 +02:00 |
viewport.cpp
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Added check for SceneTree being null
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2021-12-13 15:41:29 +05:30 |
viewport.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
window.cpp
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add 2d scale factor property
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2021-12-17 19:19:41 +01:00 |
window.h
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add 2d scale factor property
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2021-12-17 19:19:41 +01:00 |