Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
.github Merge pull request #68543 from DarkKilauea/msvc-problem-matcher 2022-11-11 22:57:01 +01:00
core Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning 2022-11-15 22:29:23 +01:00
doc Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning 2022-11-15 22:29:23 +01:00
drivers Merge pull request #68372 from Riteo/glad2 2022-11-15 11:56:16 +01:00
editor Merge pull request #68690 from KoBeWi/StringNoName 2022-11-15 16:25:31 +01:00
main Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting 2022-11-15 16:24:56 +01:00
misc Add an exception for thirdparty subdirectories in file_format.sh 2022-11-13 01:05:55 +01:00
modules Merge pull request #67948 from DeeJayLSP/split_webp 2022-11-15 16:25:40 +01:00
platform Load GLX dynamically with GLAD 2022-11-15 13:55:30 +01:00
scene Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning 2022-11-15 22:29:23 +01:00
servers Mark shader built-ins as used when passed to functions as out parameter 2022-11-15 22:06:16 +03:00
tests Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
thirdparty Merge pull request #66516 from DeeJayLSP/update_theora 2022-11-15 16:25:05 +01:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore Merge pull request #67309 from groud/implement_gdnative_interface_h_dump 2022-10-31 11:54:38 +01:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
CHANGELOG.md Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
CONTRIBUTING.md Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
COPYRIGHT.txt Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
DONORS.md Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py .NET: Generate SdkPackageVersions.props from version.py 2022-10-05 20:31:26 +02:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md Remove LGTM badge 2022-10-01 18:31:18 +02:00
SConstruct Add console wrapper app to handle console i/o redirection on Windows. 2022-10-31 14:37:49 +02:00
version.py Bump version to 4.0-beta \o/ 2022-09-15 01:47:27 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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