6f51eca1e3
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
48 lines
2.2 KiB
XML
48 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PrimitiveMesh" inherits="Mesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
|
|
</brief_description>
|
|
<description>
|
|
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [BoxMesh], [CapsuleMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="_create_mesh_array" qualifiers="virtual const">
|
|
<return type="Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_mesh_arrays" qualifiers="const">
|
|
<return type="Array" />
|
|
<description>
|
|
Returns mesh arrays used to constitute surface of [Mesh]. The result can be passed to [method ArrayMesh.add_surface_from_arrays] to create a new surface. For example:
|
|
[codeblocks]
|
|
[gdscript]
|
|
var c = CylinderMesh.new()
|
|
var arr_mesh = ArrayMesh.new()
|
|
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
|
|
[/gdscript]
|
|
[csharp]
|
|
var c = new CylinderMesh();
|
|
var arrMesh = new ArrayMesh();
|
|
arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, c.GetMeshArrays());
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
|
|
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
|
|
</member>
|
|
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
|
|
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
|
|
This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode].
|
|
</member>
|
|
<member name="material" type="Material" setter="set_material" getter="get_material">
|
|
The current [Material] of the primitive mesh.
|
|
</member>
|
|
</members>
|
|
</class>
|