virtualx-engine/modules/mono
Raul Santos cf98ff248a
Check a csproj exists before trying to edit it
When folders are moved/removed from the file system, the `.csproj`
may need to be edited to update the path of C# scripts or remove them.
If a C# solution has not been created, the `.csproj` file does not exist
and therefore there is no need to edit it.
2021-12-20 16:49:16 +01:00
..
build_scripts Remove unused code related to Travis CI 2021-07-06 11:19:56 +02:00
doc_classes Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 17:22:47 +01:00
editor Check a csproj exists before trying to edit it 2021-12-20 16:49:16 +01:00
glue Various fixes to C# documentation 2021-12-08 11:28:12 +01:00
icons
mono_gd Fix get_all_delegates method for generic classes 2021-12-04 01:51:50 +01:00
utils clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitignore
__init__.py
class_db_api_json.cpp
class_db_api_json.h
config.py [3.x] Add support for the RISC-V architecture 2021-10-22 12:51:23 -05:00
csharp_script.cpp C#: Fix property set call boxing value when unboxed was expected 2021-11-03 13:02:53 +01:00
csharp_script.h Keep order for C# exported members 2021-10-24 21:14:20 +02:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub SCons: Fix missing mono .gen.cpp sources after #53860 2021-10-16 16:47:08 +02:00
signal_awaiter_utils.cpp Don't box params on Native->C# calls with Variant params 2021-11-03 13:02:53 +01:00
signal_awaiter_utils.h