1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
99 lines
4.4 KiB
C++
99 lines
4.4 KiB
C++
/**************************************************************************/
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/* resource_importer_texture.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RESOURCE_IMPORTER_TEXTURE_H
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#define RESOURCE_IMPORTER_TEXTURE_H
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#include "core/image.h"
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#include "core/io/resource_importer.h"
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class StreamTexture;
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class ResourceImporterTexture : public ResourceImporter {
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GDCLASS(ResourceImporterTexture, ResourceImporter);
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protected:
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enum {
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MAKE_3D_FLAG = 1,
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MAKE_SRGB_FLAG = 2,
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MAKE_NORMAL_FLAG = 4
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};
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Mutex mutex;
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Map<StringName, int> make_flags;
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static void _texture_reimport_srgb(const Ref<StreamTexture> &p_tex);
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static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex);
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static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex);
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static ResourceImporterTexture *singleton;
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static const char *compression_formats[];
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public:
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static ResourceImporterTexture *get_singleton() { return singleton; }
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virtual String get_importer_name() const;
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virtual String get_visible_name() const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual String get_save_extension() const;
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virtual String get_resource_type() const;
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enum Preset {
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PRESET_DETECT,
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PRESET_2D,
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PRESET_2D_PIXEL,
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PRESET_3D,
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};
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enum CompressMode {
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COMPRESS_LOSSLESS,
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COMPRESS_LOSSY,
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COMPRESS_VIDEO_RAM,
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COMPRESS_UNCOMPRESSED
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};
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virtual int get_preset_count() const;
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virtual String get_preset_name(int p_idx) const;
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virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
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void _save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_force_po2_for_compressed);
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr);
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void update_imports();
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virtual bool are_import_settings_valid(const String &p_path) const;
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virtual String get_import_settings_string() const;
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ResourceImporterTexture();
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};
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#endif // RESOURCE_IMPORTER_TEXTURE_H
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