virtualx-engine/scene/resources/texture.cpp

2945 lines
86 KiB
C++

/**************************************************************************/
/* texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "texture.h"
#include "core/core_string_names.h"
#include "core/io/image_loader.h"
#include "core/math/geometry.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "mesh.h"
#include "scene/resources/bit_map.h"
#include "servers/camera/camera_feed.h"
Size2 Texture::get_size() const {
return Size2(get_width(), get_height());
}
bool Texture::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
void Texture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid);
}
void Texture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid);
}
void Texture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
r_rect = p_rect;
r_src_rect = p_src_rect;
return true;
}
void Texture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_width"), &Texture::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &Texture::get_height);
ClassDB::bind_method(D_METHOD("get_size"), &Texture::get_size);
ClassDB::bind_method(D_METHOD("has_alpha"), &Texture::has_alpha);
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &Texture::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &Texture::get_flags);
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map"), &Texture::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map"), &Texture::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
ADD_GROUP("Flags", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Filter,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
ADD_GROUP("", "");
BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
BIND_ENUM_CONSTANT(FLAG_REPEAT);
BIND_ENUM_CONSTANT(FLAG_FILTER);
BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER);
BIND_ENUM_CONSTANT(FLAG_CONVERT_TO_LINEAR);
BIND_ENUM_CONSTANT(FLAG_MIRRORED_REPEAT);
BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE);
}
Texture::Texture() {
}
/////////////////////
void ImageTexture::reload_from_file() {
String path = ResourceLoader::path_remap(get_path());
if (!path.is_resource_file()) {
return;
}
uint32_t flags = get_flags();
Ref<Image> img;
img.instance();
if (ImageLoader::load_image(path, img) == OK) {
create_from_image(img, flags);
} else {
Resource::reload_from_file();
_change_notify();
emit_changed();
}
}
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "image") {
create_from_image(p_value, flags);
} else if (p_name == "flags") {
if (w * h == 0) {
flags = p_value;
} else {
set_flags(p_value);
}
} else if (p_name == "size") {
Size2 s = p_value;
w = s.width;
h = s.height;
VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
} else if (p_name == "_data") {
_set_data(p_value);
} else {
return false;
}
return true;
}
bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "image_data") {
} else if (p_name == "image") {
r_ret = get_data();
} else if (p_name == "flags") {
r_ret = flags;
} else if (p_name == "size") {
r_ret = Size2(w, h);
} else {
return false;
}
return true;
}
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
}
void ImageTexture::_reload_hook(const RID &p_hook) {
String path = get_path();
if (!path.is_resource_file()) {
return;
}
Ref<Image> img;
img.instance();
Error err = ImageLoader::load_image(path, img);
ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'.");
VisualServer::get_singleton()->texture_set_data(texture, img);
_change_notify();
emit_changed();
}
void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
flags = p_flags;
VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, 0, p_format, VS::TEXTURE_TYPE_2D, p_flags);
format = p_format;
w = p_width;
h = p_height;
_change_notify();
emit_changed();
}
void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
ERR_FAIL_COND_MSG(p_image.is_null() || p_image->empty(), "Invalid image");
flags = p_flags;
w = p_image->get_width();
h = p_image->get_height();
format = p_image->get_format();
VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags);
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
emit_changed();
image_stored = true;
}
void ImageTexture::set_flags(uint32_t p_flags) {
if (flags == p_flags) {
return;
}
flags = p_flags;
if (w == 0 || h == 0) {
return; //uninitialized, do not set to texture
}
VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
_change_notify("flags");
emit_changed();
}
uint32_t ImageTexture::get_flags() const {
return ImageTexture::flags;
}
Image::Format ImageTexture::get_format() const {
return format;
}
#ifndef DISABLE_DEPRECATED
Error ImageTexture::load(const String &p_path) {
WARN_DEPRECATED;
Ref<Image> img;
img.instance();
Error err = img->load(p_path);
if (err == OK) {
create_from_image(img);
}
return err;
}
#endif
void ImageTexture::set_data(const Ref<Image> &p_image) {
ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image");
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
emit_changed();
alpha_cache.unref();
image_stored = true;
}
void ImageTexture::_resource_path_changed() {
String path = get_path();
}
Ref<Image> ImageTexture::get_data() const {
if (image_stored) {
return VisualServer::get_singleton()->texture_get_data(texture);
} else {
return Ref<Image>();
}
}
int ImageTexture::get_width() const {
return w;
}
int ImageTexture::get_height() const {
return h;
}
RID ImageTexture::get_rid() const {
return texture;
}
bool ImageTexture::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
}
void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0) {
return;
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid);
}
void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0) {
return;
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid);
}
void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_data();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
decom->decompress();
img = decom;
}
alpha_cache.instance();
alpha_cache->create_from_image_alpha(img);
}
}
if (alpha_cache.is_valid()) {
int aw = int(alpha_cache->get_size().width);
int ah = int(alpha_cache->get_size().height);
if (aw == 0 || ah == 0) {
return true;
}
int x = p_x * aw / w;
int y = p_y * ah / h;
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(Point2(x, y));
}
return true;
}
void ImageTexture::set_size_override(const Size2 &p_size) {
Size2 s = p_size;
if (s.x != 0) {
w = s.x;
}
if (s.y != 0) {
h = s.y;
}
VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
}
void ImageTexture::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
VisualServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void ImageTexture::set_storage(Storage p_storage) {
storage = p_storage;
}
ImageTexture::Storage ImageTexture::get_storage() const {
return storage;
}
void ImageTexture::set_lossy_storage_quality(float p_lossy_storage_quality) {
lossy_storage_quality = p_lossy_storage_quality;
}
float ImageTexture::get_lossy_storage_quality() const {
return lossy_storage_quality;
}
void ImageTexture::_set_data(Dictionary p_data) {
Ref<Image> img = p_data["image"];
ERR_FAIL_COND(!img.is_valid());
uint32_t flags = p_data["flags"];
create_from_image(img, flags);
set_storage(Storage(p_data["storage"].operator int()));
set_lossy_storage_quality(p_data["lossy_quality"]);
set_size_override(p_data["size"]);
};
void ImageTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "width", "height", "format", "flags"), &ImageTexture::create, DEFVAL(FLAGS_DEFAULT));
ClassDB::bind_method(D_METHOD("create_from_image", "image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT));
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("load", "path"), &ImageTexture::load);
#endif
ClassDB::bind_method(D_METHOD("set_data", "image"), &ImageTexture::set_data);
ClassDB::bind_method(D_METHOD("set_storage", "mode"), &ImageTexture::set_storage);
ClassDB::bind_method(D_METHOD("get_storage"), &ImageTexture::get_storage);
ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &ImageTexture::set_lossy_storage_quality);
ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &ImageTexture::get_lossy_storage_quality);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook);
ADD_PROPERTY(PropertyInfo(Variant::INT, "storage", PROPERTY_HINT_ENUM, "Uncompressed,Compress Lossy,Compress Lossless"), "set_storage", "get_storage");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_quality", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_lossy_storage_quality", "get_lossy_storage_quality");
BIND_ENUM_CONSTANT(STORAGE_RAW);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
}
ImageTexture::ImageTexture() {
w = h = 0;
flags = FLAGS_DEFAULT;
texture = RID_PRIME(VisualServer::get_singleton()->texture_create());
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
image_stored = false;
format = Image::FORMAT_L8;
}
ImageTexture::~ImageTexture() {
VisualServer::get_singleton()->free(texture);
}
//////////////////////////////////////////
void StreamTexture::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
VisualServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void StreamTexture::_requested_3d(void *p_ud) {
StreamTexture *st = (StreamTexture *)p_ud;
Ref<StreamTexture> stex(st);
ERR_FAIL_COND(!request_3d_callback);
request_3d_callback(stex);
}
void StreamTexture::_requested_srgb(void *p_ud) {
StreamTexture *st = (StreamTexture *)p_ud;
Ref<StreamTexture> stex(st);
ERR_FAIL_COND(!request_srgb_callback);
request_srgb_callback(stex);
}
void StreamTexture::_requested_normal(void *p_ud) {
StreamTexture *st = (StreamTexture *)p_ud;
Ref<StreamTexture> stex(st);
ERR_FAIL_COND(!request_normal_callback);
request_normal_callback(stex);
}
StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = nullptr;
StreamTexture::TextureFormatRequestCallback StreamTexture::request_srgb_callback = nullptr;
StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = nullptr;
uint32_t StreamTexture::get_flags() const {
return flags;
}
Image::Format StreamTexture::get_format() const {
return format;
}
Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit) {
alpha_cache.unref();
ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T') {
memdelete(f);
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T', ERR_FILE_CORRUPT);
}
tw = f->get_16();
tw_custom = f->get_16();
th = f->get_16();
th_custom = f->get_16();
flags = f->get_32(); //texture flags!
uint32_t df = f->get_32(); //data format
/*
print_line("width: " + itos(tw));
print_line("height: " + itos(th));
print_line("flags: " + itos(flags));
print_line("df: " + itos(df));
*/
#ifdef TOOLS_ENABLED
if (request_3d_callback && df & FORMAT_BIT_DETECT_3D) {
//print_line("request detect 3D at " + p_path);
VS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
} else {
//print_line("not requesting detect 3D at " + p_path);
VS::get_singleton()->texture_set_detect_3d_callback(texture, nullptr, nullptr);
}
if (request_srgb_callback && df & FORMAT_BIT_DETECT_SRGB) {
//print_line("request detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_srgb_callback(texture, _requested_srgb, this);
} else {
//print_line("not requesting detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_srgb_callback(texture, nullptr, nullptr);
}
if (request_srgb_callback && df & FORMAT_BIT_DETECT_NORMAL) {
//print_line("request detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
} else {
//print_line("not requesting detect normal at " + p_path);
VS::get_singleton()->texture_set_detect_normal_callback(texture, nullptr, nullptr);
}
#endif
if (!(df & FORMAT_BIT_STREAM)) {
p_size_limit = 0;
}
if (df & FORMAT_BIT_PNG || df & FORMAT_BIT_WEBP) {
//look for a PNG or WEBP file inside
int sw = tw;
int sh = th;
uint32_t mipmaps = f->get_32();
uint32_t size = f->get_32();
//print_line("mipmaps: " + itos(mipmaps));
while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
f->seek(f->get_position() + size);
mipmaps = f->get_32();
size = f->get_32();
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
mipmaps--;
}
//mipmaps need to be read independently, they will be later combined
Vector<Ref<Image>> mipmap_images;
uint64_t total_size = 0;
for (uint32_t i = 0; i < mipmaps; i++) {
if (i) {
size = f->get_32();
}
PoolVector<uint8_t> pv;
pv.resize(size);
{
PoolVector<uint8_t>::Write w = pv.write();
f->get_buffer(w.ptr(), size);
}
Ref<Image> img;
bool is_png = df & FORMAT_BIT_PNG;
if (is_png && Image::png_unpacker) {
img = Image::png_unpacker(pv);
} else if (!is_png && Image::webp_unpacker) {
img = Image::webp_unpacker(pv);
}
if (img.is_null() || img->empty()) {
memdelete(f);
ERR_FAIL_COND_V(img.is_null() || img->empty(), ERR_FILE_CORRUPT);
}
if (i != 0) {
img->convert(mipmap_images[0]->get_format()); // ensure the same format for all mipmaps
}
total_size += img->get_data().size();
mipmap_images.push_back(img);
}
//print_line("mipmap read total: " + itos(mipmap_images.size()));
memdelete(f); //no longer needed
if (mipmap_images.size() == 1) {
image = mipmap_images[0];
return OK;
} else {
PoolVector<uint8_t> img_data;
img_data.resize(total_size);
{
PoolVector<uint8_t>::Write w = img_data.write();
int ofs = 0;
for (int i = 0; i < mipmap_images.size(); i++) {
PoolVector<uint8_t> id = mipmap_images[i]->get_data();
int len = id.size();
PoolVector<uint8_t>::Read r = id.read();
memcpy(&w[ofs], r.ptr(), len);
ofs += len;
}
}
image->create(sw, sh, true, mipmap_images[0]->get_format(), img_data);
return OK;
}
} else {
//look for regular format
Image::Format format = (Image::Format)(df & FORMAT_MASK_IMAGE_FORMAT);
bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS;
if (!mipmaps) {
int size = Image::get_image_data_size(tw, th, format, false);
PoolVector<uint8_t> img_data;
img_data.resize(size);
{
PoolVector<uint8_t>::Write w = img_data.write();
f->get_buffer(w.ptr(), size);
}
memdelete(f);
image->create(tw, th, false, format, img_data);
return OK;
} else {
int sw = tw;
int sh = th;
int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format);
uint64_t total_size = Image::get_image_data_size(tw, th, format, true);
int idx = 0;
while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
mipmaps2--;
idx++;
}
int ofs = Image::get_image_mipmap_offset(tw, th, format, idx);
if (total_size - ofs <= 0) {
memdelete(f);
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
f->seek(f->get_position() + ofs);
PoolVector<uint8_t> img_data;
img_data.resize(total_size - ofs);
{
PoolVector<uint8_t>::Write w = img_data.write();
uint64_t bytes = f->get_buffer(w.ptr(), total_size - ofs);
//print_line("requested read: " + itos(total_size - ofs) + " but got: " + itos(bytes));
memdelete(f);
uint64_t expected = total_size - ofs;
if (bytes < expected) {
//this is a compatibility workaround for older format, which saved less mipmaps2. It is still recommended the image is reimported.
memset(w.ptr() + bytes, 0, (expected - bytes));
} else if (bytes != expected) {
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
}
image->create(sw, sh, true, format, img_data);
return OK;
}
}
return ERR_BUG; //unreachable
}
Error StreamTexture::load(const String &p_path) {
int lw, lh, lwc, lhc, lflags;
Ref<Image> image;
image.instance();
Error err = _load_data(p_path, lw, lh, lwc, lhc, lflags, image);
if (err) {
return err;
}
if (get_path() == String()) {
//temporarily set path if no path set for resource, helps find errors
VisualServer::get_singleton()->texture_set_path(texture, p_path);
}
VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags);
VS::get_singleton()->texture_set_data(texture, image);
if (lwc || lhc) {
VS::get_singleton()->texture_set_size_override(texture, lwc, lhc, 0);
} else {
}
w = lwc ? lwc : lw;
h = lhc ? lhc : lh;
flags = lflags;
path_to_file = p_path;
format = image->get_format();
_change_notify();
emit_changed();
return OK;
}
String StreamTexture::get_load_path() const {
return path_to_file;
}
int StreamTexture::get_width() const {
return w;
}
int StreamTexture::get_height() const {
return h;
}
RID StreamTexture::get_rid() const {
return texture;
}
void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0) {
return;
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid);
}
void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0) {
return;
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid);
}
void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
bool StreamTexture::has_alpha() const {
return false;
}
Ref<Image> StreamTexture::get_data() const {
return VS::get_singleton()->texture_get_data(texture);
}
bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_data();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
decom->decompress();
img = decom;
}
alpha_cache.instance();
alpha_cache->create_from_image_alpha(img);
}
}
if (alpha_cache.is_valid()) {
int aw = int(alpha_cache->get_size().width);
int ah = int(alpha_cache->get_size().height);
if (aw == 0 || ah == 0) {
return true;
}
int x = p_x * aw / w;
int y = p_y * ah / h;
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(Point2(x, y));
}
return true;
}
void StreamTexture::set_flags(uint32_t p_flags) {
flags = p_flags;
VS::get_singleton()->texture_set_flags(texture, flags);
_change_notify("flags");
emit_changed();
}
void StreamTexture::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
}
path = ResourceLoader::path_remap(path); //remap for translation
path = ResourceLoader::import_remap(path); //remap for import
if (!path.is_resource_file()) {
return;
}
load(path);
}
void StreamTexture::_validate_property(PropertyInfo &property) const {
if (property.name == "flags") {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
void StreamTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
}
StreamTexture::StreamTexture() {
format = Image::FORMAT_MAX;
flags = 0;
w = 0;
h = 0;
texture = RID_PRIME(VS::get_singleton()->texture_create());
}
StreamTexture::~StreamTexture() {
VS::get_singleton()->free(texture);
}
RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache) {
Ref<StreamTexture> st;
st.instance();
Error err = st->load(p_path);
if (r_error) {
*r_error = err;
}
if (err != OK) {
return RES();
}
return st;
}
void ResourceFormatLoaderStreamTexture::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("stex");
}
bool ResourceFormatLoaderStreamTexture::handles_type(const String &p_type) const {
return p_type == "StreamTexture";
}
String ResourceFormatLoaderStreamTexture::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "stex") {
return "StreamTexture";
}
return "";
}
//////////////////////////////////////////
int AtlasTexture::get_width() const {
if (region.size.width == 0) {
if (atlas.is_valid()) {
return atlas->get_width();
}
return 1;
} else {
return region.size.width + margin.size.width;
}
}
int AtlasTexture::get_height() const {
if (region.size.height == 0) {
if (atlas.is_valid()) {
return atlas->get_height();
}
return 1;
} else {
return region.size.height + margin.size.height;
}
}
RID AtlasTexture::get_rid() const {
if (atlas.is_valid()) {
return atlas->get_rid();
}
return RID();
}
bool AtlasTexture::has_alpha() const {
if (atlas.is_valid()) {
return atlas->has_alpha();
}
return false;
}
void AtlasTexture::set_flags(uint32_t p_flags) {
if (atlas.is_valid()) {
atlas->set_flags(p_flags);
}
}
uint32_t AtlasTexture::get_flags() const {
if (atlas.is_valid()) {
return atlas->get_flags();
}
return 0;
}
void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) {
ERR_FAIL_COND(p_atlas == this);
if (atlas == p_atlas) {
return;
}
atlas = p_atlas;
emit_changed();
_change_notify("atlas");
}
Ref<Texture> AtlasTexture::get_atlas() const {
return atlas;
}
void AtlasTexture::set_region(const Rect2 &p_region) {
if (region == p_region) {
return;
}
region = p_region;
emit_changed();
_change_notify("region");
}
Rect2 AtlasTexture::get_region() const {
return region;
}
void AtlasTexture::set_margin(const Rect2 &p_margin) {
if (margin == p_margin) {
return;
}
margin = p_margin;
emit_changed();
_change_notify("margin");
}
Rect2 AtlasTexture::get_margin() const {
return margin;
}
void AtlasTexture::set_filter_clip(const bool p_enable) {
filter_clip = p_enable;
emit_changed();
_change_notify("filter_clip");
}
bool AtlasTexture::has_filter_clip() const {
return filter_clip;
}
Ref<Image> AtlasTexture::get_data() const {
if (!atlas.is_valid() || !atlas->get_data().is_valid()) {
return Ref<Image>();
}
return atlas->get_data()->get_rect(region);
}
void AtlasTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas);
ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas);
ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region);
ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region);
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin);
ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_atlas", "get_atlas");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if (!atlas.is_valid()) {
return;
}
Rect2 rc = region;
if (rc.size.width == 0) {
rc.size.width = atlas->get_width();
}
if (rc.size.height == 0) {
rc.size.height = atlas->get_height();
}
atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, p_normal_map);
}
void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if (!atlas.is_valid()) {
return;
}
Rect2 src_rect = Rect2(0, 0, get_width(), get_height());
Rect2 dst;
Rect2 src;
if (get_rect_region(p_rect, src_rect, dst, src)) {
atlas->draw_rect_region(p_canvas_item, dst, src, p_modulate, p_transpose, p_normal_map);
}
}
Texture::RefineRectResult AtlasTexture::refine_rect_region(Rect2 &r_dst_rect, Rect2 &r_src_rect) const {
if (!atlas.is_valid()) {
return REFINE_RECT_RESULT_NO_DRAW;
}
Rect2 temp_rect = r_dst_rect;
Rect2 temp_src_rect = r_src_rect;
if (get_rect_region(temp_rect, temp_src_rect, r_dst_rect, r_src_rect)) {
return atlas->refine_rect_region(r_dst_rect, r_src_rect);
}
return REFINE_RECT_RESULT_NO_DRAW;
}
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
if (!atlas.is_valid()) {
return;
}
Rect2 dst;
Rect2 src;
if (get_rect_region(p_rect, p_src_rect, dst, src)) {
atlas->draw_rect_region(p_canvas_item, dst, src, p_modulate, p_transpose, p_normal_map);
}
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
if (!atlas.is_valid()) {
return false;
}
Rect2 src = p_src_rect;
if (src.size == Size2()) {
src.size = region.size;
}
Vector2 scale = p_rect.size / src.size;
src.position += (region.position - margin.position);
Rect2 src_clipped = region.clip(src);
if (src_clipped.size == Size2()) {
return false;
}
Vector2 ofs = (src_clipped.position - src.position);
if (scale.x < 0) {
ofs.x += (src_clipped.size.x - src.size.x);
}
if (scale.y < 0) {
ofs.y += (src_clipped.size.y - src.size.y);
}
r_rect = Rect2(p_rect.position + ofs * scale, src_clipped.size * scale);
r_src_rect = src_clipped;
return true;
}
bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!atlas.is_valid()) {
return true;
}
int x = p_x + region.position.x - margin.position.x;
int y = p_y + region.position.y - margin.position.y;
// margin edge may outside of atlas
if (x < 0 || x >= atlas->get_width()) {
return false;
}
if (y < 0 || y >= atlas->get_height()) {
return false;
}
return atlas->is_pixel_opaque(x, y);
}
AtlasTexture::AtlasTexture() {
filter_clip = false;
}
/////////////////////////////////////////
int MeshTexture::get_width() const {
return size.width;
}
int MeshTexture::get_height() const {
return size.height;
}
RID MeshTexture::get_rid() const {
return RID();
}
bool MeshTexture::has_alpha() const {
return false;
}
void MeshTexture::set_flags(uint32_t p_flags) {
}
uint32_t MeshTexture::get_flags() const {
return 0;
}
void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
}
Ref<Mesh> MeshTexture::get_mesh() const {
return mesh;
}
void MeshTexture::set_image_size(const Size2 &p_size) {
size = p_size;
}
Size2 MeshTexture::get_image_size() const {
return size;
}
void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) {
base_texture = p_texture;
}
Ref<Texture> MeshTexture::get_base_texture() const {
return base_texture;
}
void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
xform.set_origin(p_pos);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
}
void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
Vector2 origin = p_rect.position;
if (p_rect.size.x < 0) {
origin.x += size.x;
}
if (p_rect.size.y < 0) {
origin.y += size.y;
}
xform.set_origin(origin);
xform.set_scale(p_rect.size / size);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
}
void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
Vector2 origin = p_rect.position;
if (p_rect.size.x < 0) {
origin.x += size.x;
}
if (p_rect.size.y < 0) {
origin.y += size.y;
}
xform.set_origin(origin);
xform.set_scale(p_rect.size / size);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
}
bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
void MeshTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size");
}
MeshTexture::MeshTexture() {
}
//////////////////////////////////////////
int LargeTexture::get_width() const {
return size.width;
}
int LargeTexture::get_height() const {
return size.height;
}
RID LargeTexture::get_rid() const {
return RID();
}
bool LargeTexture::has_alpha() const {
for (int i = 0; i < pieces.size(); i++) {
if (pieces[i].texture->has_alpha()) {
return true;
}
}
return false;
}
void LargeTexture::set_flags(uint32_t p_flags) {
for (int i = 0; i < pieces.size(); i++) {
pieces.write[i].texture->set_flags(p_flags);
}
}
uint32_t LargeTexture::get_flags() const {
if (pieces.size()) {
return pieces[0].texture->get_flags();
}
return 0;
}
int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture) {
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Piece p;
p.offset = p_offset;
p.texture = p_texture;
pieces.push_back(p);
return pieces.size() - 1;
}
void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].offset = p_offset;
};
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
ERR_FAIL_COND(p_texture == this);
ERR_FAIL_COND(p_texture.is_null());
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].texture = p_texture;
};
void LargeTexture::set_size(const Size2 &p_size) {
size = p_size;
}
void LargeTexture::clear() {
pieces.clear();
size = Size2i();
}
Array LargeTexture::_get_data() const {
Array arr;
for (int i = 0; i < pieces.size(); i++) {
arr.push_back(pieces[i].offset);
arr.push_back(pieces[i].texture);
}
arr.push_back(Size2(size));
return arr;
}
void LargeTexture::_set_data(const Array &p_array) {
ERR_FAIL_COND(p_array.size() < 1);
ERR_FAIL_COND(!(p_array.size() & 1));
clear();
for (int i = 0; i < p_array.size() - 1; i += 2) {
add_piece(p_array[i], p_array[i + 1]);
}
size = Size2(p_array[p_array.size() - 1]);
}
int LargeTexture::get_piece_count() const {
return pieces.size();
}
Vector2 LargeTexture::get_piece_offset(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2());
return pieces[p_idx].offset;
}
Ref<Texture> LargeTexture::get_piece_texture(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture>());
return pieces[p_idx].texture;
}
Ref<Image> LargeTexture::to_image() const {
Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8));
for (int i = 0; i < pieces.size(); i++) {
Ref<Image> src_img = pieces[i].texture->get_data();
img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset);
}
return img;
}
void LargeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_piece", "ofs", "texture"), &LargeTexture::add_piece);
ClassDB::bind_method(D_METHOD("set_piece_offset", "idx", "ofs"), &LargeTexture::set_piece_offset);
ClassDB::bind_method(D_METHOD("set_piece_texture", "idx", "texture"), &LargeTexture::set_piece_texture);
ClassDB::bind_method(D_METHOD("set_size", "size"), &LargeTexture::set_size);
ClassDB::bind_method(D_METHOD("clear"), &LargeTexture::clear);
ClassDB::bind_method(D_METHOD("get_piece_count"), &LargeTexture::get_piece_count);
ClassDB::bind_method(D_METHOD("get_piece_offset", "idx"), &LargeTexture::get_piece_offset);
ClassDB::bind_method(D_METHOD("get_piece_texture", "idx"), &LargeTexture::get_piece_texture);
ClassDB::bind_method(D_METHOD("_set_data", "data"), &LargeTexture::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &LargeTexture::_get_data);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
for (int i = 0; i < pieces.size(); i++) {
// TODO
pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map);
}
}
void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
//tiling not supported for this
if (size.x == 0 || size.y == 0) {
return;
}
Size2 scale = p_rect.size / size;
for (int i = 0; i < pieces.size(); i++) {
// TODO
pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map);
}
}
void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
//tiling not supported for this
if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) {
return;
}
Size2 scale = p_rect.size / p_src_rect.size;
for (int i = 0; i < pieces.size(); i++) {
// TODO
Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
if (!p_src_rect.intersects(rect)) {
continue;
}
Rect2 local = p_src_rect.clip(rect);
Rect2 target = local;
target.size *= scale;
target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
local.position -= rect.position;
pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, false);
}
}
bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const {
for (int i = 0; i < pieces.size(); i++) {
// TODO
if (!pieces[i].texture.is_valid()) {
continue;
}
Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
if (rect.has_point(Point2(p_x, p_y))) {
return pieces[i].texture->is_pixel_opaque(p_x - rect.position.x, p_y - rect.position.y);
}
}
return true;
}
LargeTexture::LargeTexture() {
}
///////////////////////////////////////////////
void CubeMap::set_flags(uint32_t p_flags) {
flags = p_flags;
if (_is_valid()) {
VS::get_singleton()->texture_set_flags(cubemap, flags);
}
}
uint32_t CubeMap::get_flags() const {
return flags;
}
void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) {
ERR_FAIL_COND(p_image.is_null());
ERR_FAIL_COND(p_image->empty());
ERR_FAIL_INDEX(p_side, 6);
if (!_is_valid()) {
format = p_image->get_format();
w = p_image->get_width();
h = p_image->get_height();
VS::get_singleton()->texture_allocate(cubemap, w, h, 0, p_image->get_format(), VS::TEXTURE_TYPE_CUBEMAP, flags);
}
VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side));
valid[p_side] = true;
}
Ref<Image> CubeMap::get_side(Side p_side) const {
ERR_FAIL_INDEX_V(p_side, 6, Ref<Image>());
if (!valid[p_side]) {
return Ref<Image>();
}
return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side));
}
Image::Format CubeMap::get_format() const {
return format;
}
int CubeMap::get_width() const {
return w;
}
int CubeMap::get_height() const {
return h;
}
RID CubeMap::get_rid() const {
return cubemap;
}
void CubeMap::set_storage(Storage p_storage) {
storage = p_storage;
}
CubeMap::Storage CubeMap::get_storage() const {
return storage;
}
void CubeMap::set_lossy_storage_quality(float p_lossy_storage_quality) {
lossy_storage_quality = p_lossy_storage_quality;
}
float CubeMap::get_lossy_storage_quality() const {
return lossy_storage_quality;
}
void CubeMap::set_path(const String &p_path, bool p_take_over) {
if (cubemap.is_valid()) {
VisualServer::get_singleton()->texture_set_path(cubemap, p_path);
}
Resource::set_path(p_path, p_take_over);
}
bool CubeMap::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "side/left") {
set_side(SIDE_LEFT, p_value);
} else if (p_name == "side/right") {
set_side(SIDE_RIGHT, p_value);
} else if (p_name == "side/bottom") {
set_side(SIDE_BOTTOM, p_value);
} else if (p_name == "side/top") {
set_side(SIDE_TOP, p_value);
} else if (p_name == "side/front") {
set_side(SIDE_FRONT, p_value);
} else if (p_name == "side/back") {
set_side(SIDE_BACK, p_value);
} else if (p_name == "storage") {
storage = Storage(p_value.operator int());
} else if (p_name == "lossy_quality") {
lossy_storage_quality = p_value;
} else {
return false;
}
return true;
}
bool CubeMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "side/left") {
r_ret = get_side(SIDE_LEFT);
} else if (p_name == "side/right") {
r_ret = get_side(SIDE_RIGHT);
} else if (p_name == "side/bottom") {
r_ret = get_side(SIDE_BOTTOM);
} else if (p_name == "side/top") {
r_ret = get_side(SIDE_TOP);
} else if (p_name == "side/front") {
r_ret = get_side(SIDE_FRONT);
} else if (p_name == "side/back") {
r_ret = get_side(SIDE_BACK);
} else if (p_name == "storage") {
r_ret = storage;
} else if (p_name == "lossy_quality") {
r_ret = lossy_storage_quality;
} else {
return false;
}
return true;
}
void CubeMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("side/left"), PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("side/right"), PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("side/bottom"), PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("side/top"), PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("side/front"), PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("side/back"), PROPERTY_HINT_RESOURCE_TYPE, "Image"));
}
void CubeMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_width"), &CubeMap::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &CubeMap::get_height);
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &CubeMap::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &CubeMap::get_flags);
ClassDB::bind_method(D_METHOD("set_side", "side", "image"), &CubeMap::set_side);
ClassDB::bind_method(D_METHOD("get_side", "side"), &CubeMap::get_side);
ClassDB::bind_method(D_METHOD("set_storage", "mode"), &CubeMap::set_storage);
ClassDB::bind_method(D_METHOD("get_storage"), &CubeMap::get_storage);
ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality);
ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &CubeMap::get_lossy_storage_quality);
ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags");
ADD_PROPERTY(PropertyInfo(Variant::INT, "storage_mode", PROPERTY_HINT_ENUM, "Raw,Lossy Compressed,Lossless Compressed"), "set_storage", "get_storage");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_storage_quality"), "set_lossy_storage_quality", "get_lossy_storage_quality");
BIND_ENUM_CONSTANT(STORAGE_RAW);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
BIND_ENUM_CONSTANT(SIDE_LEFT);
BIND_ENUM_CONSTANT(SIDE_RIGHT);
BIND_ENUM_CONSTANT(SIDE_BOTTOM);
BIND_ENUM_CONSTANT(SIDE_TOP);
BIND_ENUM_CONSTANT(SIDE_FRONT);
BIND_ENUM_CONSTANT(SIDE_BACK);
BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
BIND_ENUM_CONSTANT(FLAG_REPEAT);
BIND_ENUM_CONSTANT(FLAG_FILTER);
BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
}
CubeMap::CubeMap() {
w = h = 0;
flags = FLAGS_DEFAULT;
for (int i = 0; i < 6; i++) {
valid[i] = false;
}
cubemap = RID_PRIME(VisualServer::get_singleton()->texture_create());
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
format = Image::FORMAT_BPTC_RGBA;
}
CubeMap::~CubeMap() {
VisualServer::get_singleton()->free(cubemap);
}
/* BIND_ENUM(CubeMapSize);
BIND_ENUM_CONSTANT( FLAG_CUBEMAP );
BIND_ENUM_CONSTANT( CUBEMAP_LEFT );
BIND_ENUM_CONSTANT( CUBEMAP_RIGHT );
BIND_ENUM_CONSTANT( CUBEMAP_BOTTOM );
BIND_ENUM_CONSTANT( CUBEMAP_TOP );
BIND_ENUM_CONSTANT( CUBEMAP_FRONT );
BIND_ENUM_CONSTANT( CUBEMAP_BACK );
*/
///////////////////////////
void CurveTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &CurveTexture::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &CurveTexture::get_curve);
ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
}
void CurveTexture::set_width(int p_width) {
ERR_FAIL_COND(p_width < 32 || p_width > 4096);
_width = p_width;
_update();
}
int CurveTexture::get_width() const {
return _width;
}
void CurveTexture::ensure_default_setup(float p_min, float p_max) {
if (_curve.is_null()) {
Ref<Curve> curve = Ref<Curve>(memnew(Curve));
curve->add_point(Vector2(0, 1));
curve->add_point(Vector2(1, 1));
curve->set_min_value(p_min);
curve->set_max_value(p_max);
set_curve(curve);
// Min and max is 0..1 by default
}
}
void CurveTexture::set_curve(Ref<Curve> p_curve) {
if (_curve != p_curve) {
if (_curve.is_valid()) {
_curve->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
}
_curve = p_curve;
if (_curve.is_valid()) {
_curve->connect(CoreStringNames::get_singleton()->changed, this, "_update");
}
_update();
}
}
void CurveTexture::_update() {
PoolVector<uint8_t> data;
data.resize(_width * sizeof(float));
// The array is locked in that scope
{
PoolVector<uint8_t>::Write wd8 = data.write();
float *wd = (float *)wd8.ptr();
if (_curve.is_valid()) {
Curve &curve = **_curve;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
wd[i] = curve.interpolate_baked(t);
}
} else {
for (int i = 0; i < _width; ++i) {
wd[i] = 0;
}
}
}
Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data));
VS::get_singleton()->texture_allocate(_texture, _width, 1, 0, Image::FORMAT_RF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(_texture, image);
emit_changed();
}
Ref<Curve> CurveTexture::get_curve() const {
return _curve;
}
RID CurveTexture::get_rid() const {
return _texture;
}
CurveTexture::CurveTexture() {
_width = 2048;
_texture = RID_PRIME(VS::get_singleton()->texture_create());
}
CurveTexture::~CurveTexture() {
VS::get_singleton()->free(_texture);
}
//////////////////
//setter and getter names for property serialization
#define COLOR_RAMP_GET_OFFSETS "get_offsets"
#define COLOR_RAMP_GET_COLORS "get_colors"
#define COLOR_RAMP_SET_OFFSETS "set_offsets"
#define COLOR_RAMP_SET_COLORS "set_colors"
GradientTexture::GradientTexture() {
update_pending = false;
width = 2048;
texture = RID_PRIME(VS::get_singleton()->texture_create());
_queue_update();
}
GradientTexture::~GradientTexture() {
VS::get_singleton()->free(texture);
}
void GradientTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture::set_gradient);
ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
// The `get_width()` method is already exposed by the parent class Texture.
ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture::set_use_hdr);
ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture::is_using_hdr);
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
}
void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
if (p_gradient == gradient) {
return;
}
if (gradient.is_valid()) {
gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
}
gradient = p_gradient;
if (gradient.is_valid()) {
gradient->connect(CoreStringNames::get_singleton()->changed, this, "_update");
}
_update();
emit_changed();
}
Ref<Gradient> GradientTexture::get_gradient() const {
return gradient;
}
void GradientTexture::_queue_update() {
if (update_pending) {
return;
}
update_pending = true;
call_deferred("_update");
}
void GradientTexture::_update() {
update_pending = false;
if (gradient.is_null()) {
return;
}
if (use_hdr) {
// High dynamic range.
Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF));
Gradient &g = **gradient;
// `create()` isn't available for non-uint8_t data, so fill in the data manually.
image->lock();
for (int i = 0; i < width; i++) {
float ofs = float(i) / (width - 1);
image->set_pixel(i, 0, g.get_color_at_offset(ofs));
}
image->unlock();
VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBAF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(texture, image);
} else {
// Low dynamic range. "Overbright" colors will be clamped.
PoolVector<uint8_t> data;
data.resize(width * 4);
{
PoolVector<uint8_t>::Write wd8 = data.write();
Gradient &g = **gradient;
for (int i = 0; i < width; i++) {
float ofs = float(i) / (width - 1);
Color color = g.get_color_at_offset(ofs);
wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
}
}
Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(texture, image);
}
emit_changed();
}
void GradientTexture::set_width(int p_width) {
width = p_width;
_queue_update();
}
int GradientTexture::get_width() const {
return width;
}
void GradientTexture::set_use_hdr(bool p_enabled) {
if (p_enabled == use_hdr) {
return;
}
use_hdr = p_enabled;
_queue_update();
}
bool GradientTexture::is_using_hdr() const {
return use_hdr;
}
Ref<Image> GradientTexture::get_data() const {
return VisualServer::get_singleton()->texture_get_data(texture);
}
GradientTexture2D::GradientTexture2D() {
texture = RID_PRIME(VS::get_singleton()->texture_create());
_queue_update();
}
GradientTexture2D::~GradientTexture2D() {
VS::get_singleton()->free(texture);
}
void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) {
if (gradient == p_gradient) {
return;
}
if (gradient.is_valid()) {
gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_queue_update");
}
gradient = p_gradient;
if (gradient.is_valid()) {
gradient->connect(CoreStringNames::get_singleton()->changed, this, "_queue_update");
}
_queue_update();
}
Ref<Gradient> GradientTexture2D::get_gradient() const {
return gradient;
}
void GradientTexture2D::_queue_update() {
if (update_pending) {
return;
}
update_pending = true;
call_deferred("_update");
}
void GradientTexture2D::_update() {
update_pending = false;
if (gradient.is_null()) {
return;
}
Ref<Image> image;
image.instance();
if (gradient->get_points_count() <= 1) { // No need to interpolate.
image->create(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8);
image->fill((gradient->get_points_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1));
} else {
if (use_hdr) {
image->create(width, height, false, Image::FORMAT_RGBAF);
Gradient &g = **gradient;
// `create()` isn't available for non-uint8_t data, so fill in the data manually.
image->lock();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
float ofs = _get_gradient_offset_at(x, y);
image->set_pixel(x, y, g.get_color_at_offset(ofs));
}
}
image->unlock();
} else {
PoolVector<uint8_t> data;
data.resize(width * height * 4);
{
uint8_t *wd8 = data.write().ptr();
Gradient &g = **gradient;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
float ofs = _get_gradient_offset_at(x, y);
const Color &c = g.get_color_at_offset(ofs);
wd8[(x + (y * width)) * 4 + 0] = uint8_t(CLAMP(c.r * 255.0, 0, 255));
wd8[(x + (y * width)) * 4 + 1] = uint8_t(CLAMP(c.g * 255.0, 0, 255));
wd8[(x + (y * width)) * 4 + 2] = uint8_t(CLAMP(c.b * 255.0, 0, 255));
wd8[(x + (y * width)) * 4 + 3] = uint8_t(CLAMP(c.a * 255.0, 0, 255));
}
}
}
image->create(width, height, false, Image::FORMAT_RGBA8, data);
}
}
VS::get_singleton()->texture_allocate(texture, width, height, 0, image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(texture, image);
emit_changed();
}
float GradientTexture2D::_get_gradient_offset_at(int x, int y) const {
if (fill_to == fill_from) {
return 0;
}
float ofs = 0;
Vector2 pos;
if (width > 1) {
pos.x = static_cast<float>(x) / (width - 1);
}
if (height > 1) {
pos.y = static_cast<float>(y) / (height - 1);
}
if (fill == Fill::FILL_LINEAR) {
Vector2 segment[2];
segment[0] = fill_from;
segment[1] = fill_to;
Vector2 closest = Geometry::get_closest_point_to_segment_uncapped_2d(pos, &segment[0]);
ofs = (closest - fill_from).length() / (fill_to - fill_from).length();
if ((closest - fill_from).dot(fill_to - fill_from) < 0) {
ofs *= -1;
}
} else if (fill == Fill::FILL_RADIAL) {
ofs = (pos - fill_from).length() / (fill_to - fill_from).length();
}
if (repeat == Repeat::REPEAT_NONE) {
ofs = CLAMP(ofs, 0.0, 1.0);
} else if (repeat == Repeat::REPEAT) {
ofs = Math::fmod(ofs, 1.0f);
if (ofs < 0) {
ofs = 1 + ofs;
}
} else if (repeat == Repeat::REPEAT_MIRROR) {
ofs = Math::abs(ofs);
ofs = Math::fmod(ofs, 2.0f);
if (ofs > 1.0) {
ofs = 2.0 - ofs;
}
}
return ofs;
}
void GradientTexture2D::set_width(int p_width) {
width = p_width;
_queue_update();
}
int GradientTexture2D::get_width() const {
return width;
}
void GradientTexture2D::set_height(int p_height) {
height = p_height;
_queue_update();
}
int GradientTexture2D::get_height() const {
return height;
}
void GradientTexture2D::set_flags(uint32_t p_flags) {
if (p_flags == flags) {
return;
}
flags = p_flags;
VS::get_singleton()->texture_set_flags(texture, flags);
_change_notify("flags");
emit_changed();
}
uint32_t GradientTexture2D::get_flags() const {
return flags;
}
void GradientTexture2D::set_use_hdr(bool p_enabled) {
if (p_enabled == use_hdr) {
return;
}
use_hdr = p_enabled;
_queue_update();
}
bool GradientTexture2D::is_using_hdr() const {
return use_hdr;
}
void GradientTexture2D::set_fill_from(Vector2 p_fill_from) {
fill_from = p_fill_from;
_queue_update();
}
Vector2 GradientTexture2D::get_fill_from() const {
return fill_from;
}
void GradientTexture2D::set_fill_to(Vector2 p_fill_to) {
fill_to = p_fill_to;
_queue_update();
}
Vector2 GradientTexture2D::get_fill_to() const {
return fill_to;
}
void GradientTexture2D::set_fill(Fill p_fill) {
fill = p_fill;
_queue_update();
}
GradientTexture2D::Fill GradientTexture2D::get_fill() const {
return fill;
}
void GradientTexture2D::set_repeat(Repeat p_repeat) {
repeat = p_repeat;
_queue_update();
}
GradientTexture2D::Repeat GradientTexture2D::get_repeat() const {
return repeat;
}
RID GradientTexture2D::get_rid() const {
if (!texture.is_valid()) {
texture = RID();
}
return texture;
}
Ref<Image> GradientTexture2D::get_data() const {
if (!texture.is_valid()) {
return Ref<Image>();
}
return VS::get_singleton()->texture_get_data(texture);
}
void GradientTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture2D::set_gradient);
ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture2D::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture2D::set_width);
ClassDB::bind_method(D_METHOD("set_height", "height"), &GradientTexture2D::set_height);
ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture2D::set_use_hdr);
ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture2D::is_using_hdr);
ClassDB::bind_method(D_METHOD("set_fill", "fill"), &GradientTexture2D::set_fill);
ClassDB::bind_method(D_METHOD("get_fill"), &GradientTexture2D::get_fill);
ClassDB::bind_method(D_METHOD("set_fill_from", "fill_from"), &GradientTexture2D::set_fill_from);
ClassDB::bind_method(D_METHOD("get_fill_from"), &GradientTexture2D::get_fill_from);
ClassDB::bind_method(D_METHOD("set_fill_to", "fill_to"), &GradientTexture2D::set_fill_to);
ClassDB::bind_method(D_METHOD("get_fill_to"), &GradientTexture2D::get_fill_to);
ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &GradientTexture2D::set_repeat);
ClassDB::bind_method(D_METHOD("get_repeat"), &GradientTexture2D::get_repeat);
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update);
ClassDB::bind_method(D_METHOD("_queue_update"), &GradientTexture2D::_queue_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
ADD_GROUP("Fill", "fill_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial"), "set_fill", "get_fill");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_from"), "set_fill_from", "get_fill_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_to"), "set_fill_to", "get_fill_to");
ADD_GROUP("Repeat", "repeat_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat", PROPERTY_HINT_ENUM, "No Repeat,Repeat,Mirror Repeat"), "set_repeat", "get_repeat");
BIND_ENUM_CONSTANT(FILL_LINEAR);
BIND_ENUM_CONSTANT(FILL_RADIAL);
BIND_ENUM_CONSTANT(REPEAT_NONE);
BIND_ENUM_CONSTANT(REPEAT);
BIND_ENUM_CONSTANT(REPEAT_MIRROR);
}
//////////////////////////////////////
void ProxyTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base", "get_base");
}
void ProxyTexture::set_base(const Ref<Texture> &p_texture) {
ERR_FAIL_COND(p_texture == this);
base = p_texture;
if (base.is_valid()) {
VS::get_singleton()->texture_set_proxy(proxy, base->get_rid());
} else {
VS::get_singleton()->texture_set_proxy(proxy, RID());
}
}
Ref<Texture> ProxyTexture::get_base() const {
return base;
}
int ProxyTexture::get_width() const {
if (base.is_valid()) {
return base->get_width();
}
return 1;
}
int ProxyTexture::get_height() const {
if (base.is_valid()) {
return base->get_height();
}
return 1;
}
RID ProxyTexture::get_rid() const {
return proxy;
}
bool ProxyTexture::has_alpha() const {
if (base.is_valid()) {
return base->has_alpha();
}
return false;
}
void ProxyTexture::set_flags(uint32_t p_flags) {
}
uint32_t ProxyTexture::get_flags() const {
if (base.is_valid()) {
return base->get_flags();
}
return 0;
}
ProxyTexture::ProxyTexture() {
proxy = RID_PRIME(VS::get_singleton()->texture_create());
}
ProxyTexture::~ProxyTexture() {
VS::get_singleton()->free(proxy);
}
//////////////////////////////////////////////
void AnimatedTexture::_update_proxy() {
RWLockRead r(rw_lock);
float delta;
if (prev_ticks == 0) {
delta = 0;
prev_ticks = OS::get_singleton()->get_ticks_usec();
} else {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
delta = float(double(ticks - prev_ticks) / 1000000.0);
prev_ticks = ticks;
}
time += delta;
float limit;
if (fps == 0) {
limit = 0;
} else {
limit = 1.0 / fps;
}
int iter_max = frame_count;
while (iter_max && !pause) {
float frame_limit = limit + frames[current_frame].delay_sec;
if (time > frame_limit) {
current_frame++;
if (current_frame >= frame_count) {
if (oneshot) {
current_frame = frame_count - 1;
} else {
current_frame = 0;
}
}
time -= frame_limit;
_change_notify("current_frame");
} else {
break;
}
iter_max--;
}
if (frames[current_frame].texture.is_valid()) {
VisualServer::get_singleton()->texture_set_proxy(proxy, frames[current_frame].texture->get_rid());
}
}
void AnimatedTexture::set_frames(int p_frames) {
ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES);
RWLockWrite r(rw_lock);
frame_count = p_frames;
}
int AnimatedTexture::get_frames() const {
return frame_count;
}
void AnimatedTexture::set_current_frame(int p_frame) {
ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count);
RWLockWrite r(rw_lock);
current_frame = p_frame;
}
int AnimatedTexture::get_current_frame() const {
return current_frame;
}
void AnimatedTexture::set_pause(bool p_pause) {
RWLockWrite r(rw_lock);
pause = p_pause;
}
bool AnimatedTexture::get_pause() const {
return pause;
}
void AnimatedTexture::set_oneshot(bool p_oneshot) {
RWLockWrite r(rw_lock);
oneshot = p_oneshot;
}
bool AnimatedTexture::get_oneshot() const {
return oneshot;
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockWrite w(rw_lock);
frames[p_frame].texture = p_texture;
}
Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>());
RWLockRead r(rw_lock);
return frames[p_frame].texture;
}
void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) {
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockRead r(rw_lock);
frames[p_frame].delay_sec = p_delay_sec;
}
float AnimatedTexture::get_frame_delay(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
RWLockRead r(rw_lock);
return frames[p_frame].delay_sec;
}
void AnimatedTexture::set_fps(float p_fps) {
ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000);
fps = p_fps;
}
float AnimatedTexture::get_fps() const {
return fps;
}
int AnimatedTexture::get_width() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 1;
}
return frames[current_frame].texture->get_width();
}
int AnimatedTexture::get_height() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 1;
}
return frames[current_frame].texture->get_height();
}
RID AnimatedTexture::get_rid() const {
return proxy;
}
bool AnimatedTexture::has_alpha() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return false;
}
return frames[current_frame].texture->has_alpha();
}
Ref<Image> AnimatedTexture::get_data() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return Ref<Image>();
}
return frames[current_frame].texture->get_data();
}
bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
RWLockRead r(rw_lock);
if (frames[current_frame].texture.is_valid()) {
return frames[current_frame].texture->is_pixel_opaque(p_x, p_y);
}
return true;
}
void AnimatedTexture::set_flags(uint32_t p_flags) {}
uint32_t AnimatedTexture::get_flags() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 0;
}
return frames[current_frame].texture->get_flags();
}
void AnimatedTexture::_validate_property(PropertyInfo &property) const {
String prop = property.name;
if (prop.begins_with("frame_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= frame_count) {
property.usage = 0;
}
}
}
void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
ClassDB::bind_method(D_METHOD("set_current_frame", "frame"), &AnimatedTexture::set_current_frame);
ClassDB::bind_method(D_METHOD("get_current_frame"), &AnimatedTexture::get_current_frame);
ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause);
ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause);
ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot);
ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot);
ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture);
ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture);
ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay);
ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay);
ClassDB::bind_method(D_METHOD("_update_proxy"), &AnimatedTexture::_update_proxy);
ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", 0), "set_current_frame", "get_current_frame");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
}
BIND_CONSTANT(MAX_FRAMES);
}
AnimatedTexture::AnimatedTexture() {
proxy = RID_PRIME(VS::get_singleton()->texture_create());
VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
time = 0;
frame_count = 1;
fps = 4;
prev_ticks = 0;
current_frame = 0;
pause = false;
oneshot = false;
VisualServer::get_singleton()->connect("frame_pre_draw", this, "_update_proxy");
}
AnimatedTexture::~AnimatedTexture() {
VS::get_singleton()->free(proxy);
}
///////////////////////////////
void TextureLayered::set_flags(uint32_t p_flags) {
flags = p_flags;
if (texture.is_valid()) {
VS::get_singleton()->texture_set_flags(texture, flags);
}
}
uint32_t TextureLayered::get_flags() const {
return flags;
}
Image::Format TextureLayered::get_format() const {
return format;
}
Error TextureLayered::load(const String &p_path) {
Error error;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &error);
ERR_FAIL_COND_V(error, error);
uint8_t header[5] = { 0, 0, 0, 0, 0 };
f->get_buffer(header, 4);
if (header[0] == 'G' && header[1] == 'D' && header[2] == '3' && header[3] == 'T') {
if (!Object::cast_to<Texture3D>(this)) {
f->close();
memdelete(f);
ERR_FAIL_V(ERR_INVALID_DATA);
}
} else if (header[0] == 'G' && header[1] == 'D' && header[2] == 'A' && header[3] == 'T') {
if (!Object::cast_to<TextureArray>(this)) {
f->close();
memdelete(f);
ERR_FAIL_V(ERR_INVALID_DATA);
}
} else {
f->close();
memdelete(f);
ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Unrecognized layered texture file format: " + String((const char *)header));
}
int tw = f->get_32();
int th = f->get_32();
int td = f->get_32();
int flags = f->get_32(); //texture flags!
Image::Format format = Image::Format(f->get_32());
uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
create(tw, th, td, format, flags);
for (int layer = 0; layer < td; layer++) {
Ref<Image> image;
image.instance();
if (compression == COMPRESS_LOSSLESS) {
//look for a PNG file inside
int mipmaps = f->get_32();
Vector<Ref<Image>> mipmap_images;
for (int i = 0; i < mipmaps; i++) {
uint32_t size = f->get_32();
PoolVector<uint8_t> pv;
pv.resize(size);
{
PoolVector<uint8_t>::Write w = pv.write();
f->get_buffer(w.ptr(), size);
}
Ref<Image> img = Image::png_unpacker(pv);
if (img.is_null() || img->empty() || format != img->get_format()) {
f->close();
memdelete(f);
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
mipmap_images.push_back(img);
}
if (mipmap_images.size() == 1) {
image = mipmap_images[0];
} else {
int total_size = Image::get_image_data_size(tw, th, format, true);
PoolVector<uint8_t> img_data;
img_data.resize(total_size);
{
PoolVector<uint8_t>::Write w = img_data.write();
int ofs = 0;
for (int i = 0; i < mipmap_images.size(); i++) {
PoolVector<uint8_t> id = mipmap_images[i]->get_data();
int len = id.size();
PoolVector<uint8_t>::Read r = id.read();
memcpy(&w[ofs], r.ptr(), len);
ofs += len;
}
}
image->create(tw, th, true, format, img_data);
if (image->empty()) {
f->close();
memdelete(f);
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
}
} else {
//look for regular format
bool mipmaps = (flags & Texture::FLAG_MIPMAPS);
uint64_t total_size = Image::get_image_data_size(tw, th, format, mipmaps);
PoolVector<uint8_t> img_data;
img_data.resize(total_size);
{
PoolVector<uint8_t>::Write w = img_data.write();
uint64_t bytes = f->get_buffer(w.ptr(), total_size);
if (bytes != total_size) {
f->close();
memdelete(f);
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
}
image->create(tw, th, mipmaps, format, img_data);
}
set_layer_data(image, layer);
}
memdelete(f);
path_to_file = p_path;
_change_notify();
return OK;
}
String TextureLayered::get_load_path() const {
return path_to_file;
}
uint32_t TextureLayered::get_width() const {
return width;
}
uint32_t TextureLayered::get_height() const {
return height;
}
uint32_t TextureLayered::get_depth() const {
return depth;
}
void TextureLayered::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
}
path = ResourceLoader::path_remap(path); //remap for translation
path = ResourceLoader::import_remap(path); //remap for import
if (!path.is_resource_file()) {
return;
}
load(path);
}
void TextureLayered::_set_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("width"));
ERR_FAIL_COND(!p_data.has("height"));
ERR_FAIL_COND(!p_data.has("depth"));
ERR_FAIL_COND(!p_data.has("format"));
ERR_FAIL_COND(!p_data.has("flags"));
ERR_FAIL_COND(!p_data.has("layers"));
int w = p_data["width"];
int h = p_data["height"];
int d = p_data["depth"];
Image::Format format = Image::Format(int(p_data["format"]));
int flags = p_data["flags"];
Array layers = p_data["layers"];
ERR_FAIL_COND(layers.size() != d);
create(w, h, d, format, flags);
for (int i = 0; i < layers.size(); i++) {
Ref<Image> img = layers[i];
ERR_CONTINUE(!img.is_valid());
ERR_CONTINUE(img->get_format() != format);
ERR_CONTINUE(img->get_width() != w);
ERR_CONTINUE(img->get_height() != h);
set_layer_data(img, i);
}
}
Dictionary TextureLayered::_get_data() const {
Dictionary d;
d["width"] = width;
d["height"] = height;
d["depth"] = depth;
d["flags"] = flags;
d["format"] = format;
Array layers;
for (int i = 0; i < depth; i++) {
layers.push_back(get_layer_data(i));
}
d["layers"] = layers;
return d;
}
void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags) {
VS::get_singleton()->texture_allocate(texture, p_width, p_height, p_depth, p_format, is_3d ? VS::TEXTURE_TYPE_3D : VS::TEXTURE_TYPE_2D_ARRAY, p_flags);
width = p_width;
height = p_height;
depth = p_depth;
format = p_format;
flags = p_flags;
}
void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) {
ERR_FAIL_COND(!texture.is_valid());
ERR_FAIL_COND(!p_image.is_valid());
ERR_FAIL_COND_MSG(
p_image->get_width() > width || p_image->get_height() > height,
vformat("Image size(%dx%d) is bigger than texture size (%dx%d).", p_image->get_width(), p_image->get_height(), width, height));
VS::get_singleton()->texture_set_data(texture, p_image, p_layer);
}
Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
ERR_FAIL_COND_V(!texture.is_valid(), Ref<Image>());
return VS::get_singleton()->texture_get_data(texture, p_layer);
}
void TextureLayered::set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap) {
ERR_FAIL_COND(!texture.is_valid());
ERR_FAIL_COND(!p_image.is_valid());
VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_z);
}
RID TextureLayered::get_rid() const {
return texture;
}
void TextureLayered::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
VS::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void TextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextureLayered::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &TextureLayered::get_flags);
ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format);
ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height);
ClassDB::bind_method(D_METHOD("get_depth"), &TextureLayered::get_depth);
ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data);
ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data);
ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0));
ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &TextureLayered::_get_data);
ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Filter"), "set_flags", "get_flags");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
BIND_ENUM_CONSTANT(FLAGS_DEFAULT_TEXTURE_ARRAY);
BIND_ENUM_CONSTANT(FLAGS_DEFAULT_TEXTURE_3D);
BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
BIND_ENUM_CONSTANT(FLAG_REPEAT);
BIND_ENUM_CONSTANT(FLAG_FILTER);
BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER);
}
TextureLayered::TextureLayered(bool p_3d) {
is_3d = p_3d;
flags = p_3d ? FLAGS_DEFAULT_TEXTURE_3D : FLAGS_DEFAULT_TEXTURE_ARRAY;
format = Image::FORMAT_MAX;
width = 0;
height = 0;
depth = 0;
texture = RID_PRIME(VS::get_singleton()->texture_create());
}
TextureLayered::~TextureLayered() {
if (texture.is_valid()) {
VS::get_singleton()->free(texture);
}
}
void Texture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &Texture3D::create, DEFVAL(FLAGS_DEFAULT_TEXTURE_3D));
}
void TextureArray::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureArray::create, DEFVAL(FLAGS_DEFAULT_TEXTURE_ARRAY));
}
RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache) {
if (r_error) {
*r_error = ERR_CANT_OPEN;
}
Ref<TextureLayered> lt;
Ref<Texture3D> tex3d;
Ref<TextureArray> texarr;
if (p_path.ends_with("tex3d")) {
tex3d.instance();
lt = tex3d;
} else if (p_path.ends_with("texarr")) {
texarr.instance();
lt = texarr;
} else {
ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture extension.");
}
Error err = lt->load(p_path);
if (r_error) {
*r_error = OK;
}
if (err != OK) {
return RES();
}
return lt;
}
void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("tex3d");
p_extensions->push_back("texarr");
}
bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const {
return p_type == "Texture3D" || p_type == "TextureArray";
}
String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "tex3d") {
return "Texture3D";
}
if (p_path.get_extension().to_lower() == "texarr") {
return "TextureArray";
}
return "";
}
void CameraTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed);
ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed);
ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active);
ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active);
ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id");
ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active");
}
int CameraTexture::get_width() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_base_width();
} else {
return 0;
}
}
int CameraTexture::get_height() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_base_height();
} else {
return 0;
}
}
bool CameraTexture::has_alpha() const {
return false;
}
RID CameraTexture::get_rid() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_texture(which_feed);
} else {
return RID();
}
}
void CameraTexture::set_flags(uint32_t p_flags) {
// not supported
}
uint32_t CameraTexture::get_flags() const {
// not supported
return 0;
}
Ref<Image> CameraTexture::get_data() const {
// not (yet) supported
return Ref<Image>();
}
void CameraTexture::set_camera_feed_id(int p_new_id) {
camera_feed_id = p_new_id;
_change_notify();
}
int CameraTexture::get_camera_feed_id() const {
return camera_feed_id;
}
void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {
which_feed = p_which;
_change_notify();
}
CameraServer::FeedImage CameraTexture::get_which_feed() const {
return which_feed;
}
void CameraTexture::set_camera_active(bool p_active) {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
feed->set_active(p_active);
_change_notify();
}
}
bool CameraTexture::get_camera_active() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->is_active();
} else {
return false;
}
}
CameraTexture::CameraTexture() {
camera_feed_id = 0;
which_feed = CameraServer::FEED_RGBA_IMAGE;
}
CameraTexture::~CameraTexture() {
// nothing to do here yet
}
void ExternalTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size);
ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
}
uint32_t ExternalTexture::get_external_texture_id() {
return VisualServer::get_singleton()->texture_get_texid(texture);
}
void ExternalTexture::set_size(const Size2 &p_size) {
if (p_size.width > 0 && p_size.height > 0) {
size = p_size;
VisualServer::get_singleton()->texture_set_size_override(texture, size.width, size.height, 0);
}
}
int ExternalTexture::get_width() const {
return size.width;
}
int ExternalTexture::get_height() const {
return size.height;
}
Size2 ExternalTexture::get_size() const {
return size;
}
RID ExternalTexture::get_rid() const {
return texture;
}
bool ExternalTexture::has_alpha() const {
return true;
}
void ExternalTexture::set_flags(uint32_t p_flags) {
// not supported
}
uint32_t ExternalTexture::get_flags() const {
return Texture::FLAG_VIDEO_SURFACE;
}
ExternalTexture::ExternalTexture() {
size = Size2(1.0, 1.0);
texture = RID_PRIME(VisualServer::get_singleton()->texture_create());
VisualServer::get_singleton()->texture_allocate(texture, size.width, size.height, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_EXTERNAL, Texture::FLAG_VIDEO_SURFACE);
_change_notify();
emit_changed();
}
ExternalTexture::~ExternalTexture() {
VisualServer::get_singleton()->free(texture);
}