a69cc9f13d
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.
`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
(cherry picked from commit 767e374dce
)
84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "instance.h"
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#include "../common/ray.h"
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#include "../common/point_query.h"
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namespace embree
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{
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namespace isa
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{
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struct InstanceIntersector1
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{
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typedef InstancePrimitive Primitive;
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struct Precalculations {
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__forceinline Precalculations (const Ray& ray, const void *ptr) {}
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};
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static void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim);
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static bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim);
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static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim);
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};
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struct InstanceIntersector1MB
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{
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typedef InstancePrimitive Primitive;
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struct Precalculations {
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__forceinline Precalculations (const Ray& ray, const void *ptr) {}
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};
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static void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim);
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static bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim);
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static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim);
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};
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template<int K>
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struct InstanceIntersectorK
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{
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typedef InstancePrimitive Primitive;
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struct Precalculations {
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__forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
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};
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static void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& prim);
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static vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim);
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static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
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intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
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}
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static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
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occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
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return ray.tfar[k] < 0.0f;
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}
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};
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template<int K>
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struct InstanceIntersectorKMB
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{
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typedef InstancePrimitive Primitive;
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struct Precalculations {
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__forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
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};
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static void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& prim);
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static vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim);
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static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
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intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
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}
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static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
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occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
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return ray.tfar[k] < 0.0f;
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}
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};
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}
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}
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