49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
103 lines
4.5 KiB
C++
103 lines
4.5 KiB
C++
/*************************************************************************/
|
|
/* webxr_interface_js.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef WEBXR_INTERFACE_JS_H
|
|
#define WEBXR_INTERFACE_JS_H
|
|
|
|
#ifdef JAVASCRIPT_ENABLED
|
|
|
|
#include "webxr_interface.h"
|
|
|
|
/**
|
|
@author David Snopek <david.snopek@snopekgames.com>
|
|
|
|
The WebXR interface is a VR/AR interface that can be used on the web.
|
|
*/
|
|
|
|
class WebXRInterfaceJS : public WebXRInterface {
|
|
GDCLASS(WebXRInterfaceJS, WebXRInterface);
|
|
|
|
private:
|
|
bool initialized;
|
|
|
|
// @todo Should these really use enums instead of strings?
|
|
String session_mode;
|
|
String required_features;
|
|
String optional_features;
|
|
String requested_reference_space_types;
|
|
String reference_space_type;
|
|
|
|
bool controllers_state[2];
|
|
|
|
Transform _js_matrix_to_transform(float *p_js_matrix);
|
|
void _update_tracker(int p_controller_id);
|
|
|
|
public:
|
|
virtual void is_session_supported(const String &p_session_mode);
|
|
virtual void set_session_mode(String p_session_mode);
|
|
virtual String get_session_mode() const;
|
|
virtual void set_required_features(String p_required_features);
|
|
virtual String get_required_features() const;
|
|
virtual void set_optional_features(String p_optional_features);
|
|
virtual String get_optional_features() const;
|
|
virtual void set_requested_reference_space_types(String p_requested_reference_space_types);
|
|
virtual String get_requested_reference_space_types() const;
|
|
void _set_reference_space_type(String p_reference_space_type);
|
|
virtual String get_reference_space_type() const;
|
|
virtual ARVRPositionalTracker *get_controller(int p_controller_id) const;
|
|
virtual String get_visibility_state() const;
|
|
virtual PoolVector3Array get_bounds_geometry() const;
|
|
|
|
virtual StringName get_name() const;
|
|
virtual int get_capabilities() const;
|
|
|
|
virtual bool is_initialized() const;
|
|
virtual bool initialize();
|
|
virtual void uninitialize();
|
|
|
|
virtual Size2 get_render_targetsize();
|
|
virtual bool is_stereo();
|
|
virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
|
|
virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
|
|
virtual unsigned int get_external_texture_for_eye(ARVRInterface::Eyes p_eye);
|
|
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
|
|
|
|
virtual void process();
|
|
virtual void notification(int p_what);
|
|
|
|
void _on_controller_changed();
|
|
|
|
WebXRInterfaceJS();
|
|
~WebXRInterfaceJS();
|
|
};
|
|
|
|
#endif // JAVASCRIPT_ENABLED
|
|
|
|
#endif // WEBXR_INTERFACE_JS_H
|