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portals
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Fix Occluder to properly share resources
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2022-02-16 09:55:11 +00:00 |
rasterizer.cpp
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MultiMesh: Fix potential crash found by fuzzing
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2022-04-25 16:55:54 +02:00 |
rasterizer.h
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Fixed Timestep Interpolation (3D)
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2022-02-16 09:41:23 +00:00 |
SCsub
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
shader_language.cpp
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Fix shader crashing when attempting to access length() at global space
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2022-04-01 08:44:57 +03:00 |
shader_language.h
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Backport some changes to 3.x shaders
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2022-01-25 10:34:57 +03:00 |
shader_types.cpp
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Backport some changes to 3.x shaders
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2022-01-25 10:34:57 +03:00 |
shader_types.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_canvas.cpp
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Add editor vital redraws only option
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2022-02-02 11:26:45 +00:00 |
visual_server_canvas.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_globals.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_globals.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_raster.cpp
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Physics interpolation - Move out of Scenario
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2022-04-11 15:04:24 +01:00 |
visual_server_raster.h
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Physics interpolation - Move out of Scenario
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2022-04-11 15:04:24 +01:00 |
visual_server_scene.cpp
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Sort based on camera position when using perspective camera
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2022-04-19 14:54:51 -07:00 |
visual_server_scene.h
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Physics interpolation - Move out of Scenario
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2022-04-11 15:04:24 +01:00 |
visual_server_viewport.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_viewport.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_wrap_mt.cpp
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Physics interpolation - Move out of Scenario
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2022-04-11 15:04:24 +01:00 |
visual_server_wrap_mt.h
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Physics interpolation - Move out of Scenario
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2022-04-11 15:04:24 +01:00 |