d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
35 lines
1,018 B
XML
35 lines
1,018 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsShapeQueryParameters" inherits="Reference" category="Core" version="3.0-stable">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="set_shape">
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<return type="void">
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</return>
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<argument index="0" name="shape" type="Resource">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
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</member>
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude">
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin">
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</member>
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<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
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</member>
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<member name="transform" type="Transform" setter="set_transform" getter="get_transform">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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