virtualx-engine/doc/classes/PinJoint2D.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

22 lines
648 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint2D" inherits="Joint2D" category="Core" version="3.0-stable">
<brief_description>
Pin Joint for 2D Shapes.
</brief_description>
<description>
Pin Joint for 2D Rigid Bodies. It pins 2 bodies (rigid or static) together, or a single body to a fixed position in space.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="softness" type="float" setter="set_softness" getter="get_softness">
The higher this value, the more the bond to the pinned partner can flex.
</member>
</members>
<constants>
</constants>
</class>