efe6b50f17
An additional project setting under rendering/gles2/compatibility with the name enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION in GLES2 shader on Android when it is supported by the shader compiler. This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60 and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that support the highp (high precision) modifier. |
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.. | ||
shaders | ||
rasterizer_array_gles2.h | ||
rasterizer_canvas_base_gles2.cpp | ||
rasterizer_canvas_base_gles2.h | ||
rasterizer_canvas_gles2.cpp | ||
rasterizer_canvas_gles2.h | ||
rasterizer_gles2.cpp | ||
rasterizer_gles2.h | ||
rasterizer_scene_gles2.cpp | ||
rasterizer_scene_gles2.h | ||
rasterizer_storage_gles2.cpp | ||
rasterizer_storage_gles2.h | ||
SCsub | ||
shader_compiler_gles2.cpp | ||
shader_compiler_gles2.h | ||
shader_gles2.cpp | ||
shader_gles2.h |