8f69f29694
This avoids any assumption from the driver, which would otherwise select a specific platform and potentially mess up everything, resulting usually in a display server failure.
89 lines
3.4 KiB
C++
89 lines
3.4 KiB
C++
/**************************************************************************/
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/* detect_prime_egl.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DETECT_PRIME_EGL_H
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#define DETECT_PRIME_EGL_H
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#ifdef GLES3_ENABLED
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#ifdef EGL_ENABLED
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#ifdef GLAD_ENABLED
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#include "thirdparty/glad/glad/egl.h"
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#include "thirdparty/glad/glad/gl.h"
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#else
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GL/glcorearb.h>
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#define GLAD_EGL_VERSION_1_5 1
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#ifdef EGL_EXT_platform_base
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#define GLAD_EGL_EXT_platform_base 1
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#endif
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#define KHRONOS_STATIC 1
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extern "C" EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list);
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#undef KHRONOS_STATIC
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#endif // GLAD_ENABLED
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#ifndef EGL_EXT_platform_base
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#define GLAD_EGL_EXT_platform_base 0
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#endif
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class DetectPrimeEGL {
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private:
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struct Vendor {
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const char *glxvendor = nullptr;
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int priority = 0;
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};
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static constexpr Vendor vendor_map[] = {
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{ "Advanced Micro Devices, Inc.", 30 },
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{ "AMD", 30 },
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{ "NVIDIA Corporation", 30 },
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{ "X.Org", 30 },
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{ "Intel Open Source Technology Center", 20 },
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{ "Intel", 20 },
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{ "nouveau", 10 },
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{ "Mesa Project", 0 },
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{ nullptr, 0 }
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};
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static void create_context(EGLenum p_platform_enum);
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public:
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static int detect_prime(EGLenum p_platform_enum);
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};
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#endif // GLES3_ENABLED
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#endif // EGL_ENABLED
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#endif // DETECT_PRIME_EGL_H
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