virtualx-engine/servers/rendering/renderer_rd
Rémi Verschelde 9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.

The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
..
shaders Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
effects_rd.cpp Rename RD uniform "type" to "uniform_type" 2020-12-04 19:34:50 -05:00
effects_rd.h
light_cluster_builder.cpp Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
light_cluster_builder.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Rename RD uniform "type" to "uniform_type" 2020-12-04 19:34:50 -05:00
renderer_compositor_rd.h
renderer_scene_render_forward.cpp Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
renderer_scene_render_forward.h Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
renderer_scene_render_rd.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
renderer_scene_render_rd.h Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
renderer_storage_rd.cpp Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 2020-12-10 23:14:04 +01:00
renderer_storage_rd.h Rename RD uniform "type" to "uniform_type" 2020-12-04 19:34:50 -05:00
SCsub
shader_compiler_rd.cpp
shader_compiler_rd.h
shader_rd.cpp Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
shader_rd.h Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00