virtualx-engine/scene/animation
sanikoyes 64f77aa8f3 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
..
animation_cache.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
animation_cache.h SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
animation_player.cpp New Code Completion 2014-12-16 22:31:57 -03:00
animation_player.h New Code Completion 2014-12-16 22:31:57 -03:00
animation_tree_player.cpp Fix AnimationTreePlayer.node_get_input_source typo 2014-11-11 13:15:19 -05:00
animation_tree_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
transitioner.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
transitioner.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tween.cpp 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable) 2014-12-19 17:13:20 +08:00
tween.h 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable) 2014-12-19 17:13:20 +08:00
tween_interpolaters.cpp Add tween support for godot 2014-08-20 12:01:41 +08:00