d1318ee12c
SCons has good compiler detection logic for MSVC compilers. Up to now, Godot hasn't used it; it depends on passed-in OS environment vars from a specific Visual Studio cmd.exe windows. This makes it harder to build from a msys or cygwin shell. This change allows SCons to autodetect Visual Studio unless it sees VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for manual specification of compiler version, and uses the existing 'bits' arg to specify the target architecture. More detail could be added as desired. It also adds 'use_mingw' to always use mingw, even if Visual Studio is installed. That uses the existing mingw setup logic. If people are used to building Godot in a Visual Studio cmd window, this should not change the behavior in that case, since VCINSTALLDIR will be set in those windows. (However, note that you could now unset that var and build with any other MSVC version or target arch, even in that window.) I refactored much of platform/windows/detect.py during this, to simplify and clarify the logic. I also cleaned up a bunch of env var settings in windows/detect.py and SConstruct to use modern SCons idioms and simplify things. I suspect this will also enable using the Intel compiler on Windows, though that hasn't been tested.
607 lines
22 KiB
Python
607 lines
22 KiB
Python
#!/usr/bin/env python
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EnsureSConsVersion(0, 98, 1)
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import string
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import os
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import os.path
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import glob
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import sys
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import methods
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# moved below to compensate with module version string
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# methods.update_version()
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# scan possible build platforms
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platform_list = [] # list of platforms
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platform_opts = {} # options for each platform
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platform_flags = {} # flags for each platform
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active_platforms = []
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active_platform_ids = []
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platform_exporters = []
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platform_apis = []
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global_defaults = []
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for x in glob.glob("platform/*"):
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if (not os.path.isdir(x) or not os.path.exists(x + "/detect.py")):
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continue
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tmppath = "./" + x
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sys.path.append(tmppath)
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import detect
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if (os.path.exists(x + "/export/export.cpp")):
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platform_exporters.append(x[9:])
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if (os.path.exists(x + "/api/api.cpp")):
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platform_apis.append(x[9:])
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if (os.path.exists(x + "/globals/global_defaults.cpp")):
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global_defaults.append(x[9:])
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if (detect.is_active()):
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active_platforms.append(detect.get_name())
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active_platform_ids.append(x)
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if (detect.can_build()):
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x = x.replace("platform/", "") # rest of world
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x = x.replace("platform\\", "") # win32
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platform_list += [x]
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platform_opts[x] = detect.get_opts()
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platform_flags[x] = detect.get_flags()
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sys.path.remove(tmppath)
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sys.modules.pop('detect')
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module_list = methods.detect_modules()
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# print "Detected Platforms: "+str(platform_list)
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methods.save_active_platforms(active_platforms, active_platform_ids)
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custom_tools = ['default']
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platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
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if (os.name == "posix"):
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pass
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elif (os.name == "nt"):
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if platform_arg == "android" or platform_arg == "javascript" or ARGUMENTS.get("use_mingw", False):
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custom_tools = ['mingw']
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env_base = Environment(tools=custom_tools)
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if 'TERM' in os.environ:
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env_base['ENV']['TERM'] = os.environ['TERM']
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env_base.AppendENVPath('PATH', os.getenv('PATH'))
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env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
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env_base.global_defaults = global_defaults
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env_base.android_maven_repos = []
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env_base.android_flat_dirs = []
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env_base.android_dependencies = []
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env_base.android_gradle_plugins = []
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env_base.android_gradle_classpath = []
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env_base.android_java_dirs = []
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env_base.android_res_dirs = []
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env_base.android_aidl_dirs = []
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env_base.android_jni_dirs = []
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env_base.android_default_config = []
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env_base.android_manifest_chunk = ""
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env_base.android_permission_chunk = ""
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env_base.android_appattributes_chunk = ""
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env_base.disabled_modules = []
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env_base.use_ptrcall = False
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env_base.split_drivers = False
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env_base.split_modules = False
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env_base.module_version_string = ""
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env_base.msvc = False
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# To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
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# http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
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env_base.Decider('MD5-timestamp')
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# Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
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# http://scons.org/doc/production/HTML/scons-user/ch06s04.html
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env_base.SetOption('implicit_cache', 1)
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env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository
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env_base.__class__.android_add_flat_dir = methods.android_add_flat_dir
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env_base.__class__.android_add_dependency = methods.android_add_dependency
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env_base.__class__.android_add_java_dir = methods.android_add_java_dir
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env_base.__class__.android_add_res_dir = methods.android_add_res_dir
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env_base.__class__.android_add_aidl_dir = methods.android_add_aidl_dir
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env_base.__class__.android_add_jni_dir = methods.android_add_jni_dir
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env_base.__class__.android_add_default_config = methods.android_add_default_config
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env_base.__class__.android_add_to_manifest = methods.android_add_to_manifest
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env_base.__class__.android_add_to_permissions = methods.android_add_to_permissions
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env_base.__class__.android_add_to_attributes = methods.android_add_to_attributes
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env_base.__class__.android_add_gradle_plugin = methods.android_add_gradle_plugin
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env_base.__class__.android_add_gradle_classpath = methods.android_add_gradle_classpath
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env_base.__class__.disable_module = methods.disable_module
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env_base.__class__.add_module_version_string = methods.add_module_version_string
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env_base.__class__.add_source_files = methods.add_source_files
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env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
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env_base.__class__.split_lib = methods.split_lib
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env_base.__class__.add_shared_library = methods.add_shared_library
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env_base.__class__.add_library = methods.add_library
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env_base.__class__.add_program = methods.add_program
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env_base["x86_libtheora_opt_gcc"] = False
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env_base["x86_libtheora_opt_vc"] = False
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# Build options
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customs = ['custom.py']
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profile = ARGUMENTS.get("profile", False)
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if profile:
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import os.path
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if os.path.isfile(profile):
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customs.append(profile)
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elif os.path.isfile(profile + ".py"):
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customs.append(profile + ".py")
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opts = Variables(customs, ARGUMENTS)
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# Target build options
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opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/etc)", '')
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opts.Add(EnumVariable('bits', "Target platform bits", 'default', ('default', '32', '64')))
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opts.Add('p', "Platform (alias for 'platform')", '')
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opts.Add('platform', "Target platform (%s)" % ('|'.join(platform_list), ), '')
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opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release_debug', 'release')))
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opts.Add(BoolVariable('tools', "Build the tools a.k.a. the Godot editor", True))
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opts.Add(BoolVariable('use_lto', 'Use linking time optimization', False))
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# Components
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opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
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opts.Add(BoolVariable('gdscript', "Build GDSCript support", True))
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opts.Add(BoolVariable('minizip', "Build minizip archive support", True))
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opts.Add(BoolVariable('xaudio2', "XAudio2 audio driver", False))
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opts.Add(BoolVariable('xml', "XML format support for resources", True))
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# Advanced options
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opts.Add(BoolVariable('disable_3d', "Disable 3D nodes for smaller executable", False))
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opts.Add(BoolVariable('disable_advanced_gui', "Disable advanced 3D gui nodes and behaviors", False))
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opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
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opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '')
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opts.Add(BoolVariable('verbose', "Enable verbose output for the compilation", False))
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opts.Add(BoolVariable('vsproj', "Generate Visual Studio Project", False))
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opts.Add(EnumVariable('warnings', "Set the level of warnings emitted during compilation", 'no', ('extra', 'all', 'moderate', 'no')))
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opts.Add(BoolVariable('progress', "Show a progress indicator during build", True))
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opts.Add(BoolVariable('dev', "If yes, alias for verbose=yes warnings=all", False))
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opts.Add(EnumVariable('macports_clang', "Build using clang from MacPorts", 'no', ('no', '5.0', 'devel')))
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# Thirdparty libraries
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opts.Add(BoolVariable('builtin_bullet', "Use the builtin bullet library", True))
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opts.Add(BoolVariable('builtin_enet', "Use the builtin enet library", True))
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opts.Add(BoolVariable('builtin_freetype', "Use the builtin freetype library", True))
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opts.Add(BoolVariable('builtin_libogg', "Use the builtin libogg library", True))
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opts.Add(BoolVariable('builtin_libpng', "Use the builtin libpng library", True))
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opts.Add(BoolVariable('builtin_libtheora', "Use the builtin libtheora library", True))
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opts.Add(BoolVariable('builtin_libvorbis', "Use the builtin libvorbis library", True))
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opts.Add(BoolVariable('builtin_libvpx', "Use the builtin libvpx library", True))
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opts.Add(BoolVariable('builtin_libwebp', "Use the builtin libwebp library", True))
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opts.Add(BoolVariable('builtin_mbedtls', "Use the builtin mbedTLS library", True))
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opts.Add(BoolVariable('builtin_opus', "Use the builtin opus library", True))
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opts.Add(BoolVariable('builtin_pcre2', "Use the builtin pcre2 library)", True))
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opts.Add(BoolVariable('builtin_recast', "Use the builtin recast library", True))
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opts.Add(BoolVariable('builtin_squish', "Use the builtin squish library", True))
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opts.Add(BoolVariable('builtin_thekla_atlas', "Use the builtin thekla_altas library", True))
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opts.Add(BoolVariable('builtin_zlib', "Use the builtin zlib library", True))
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opts.Add(BoolVariable('builtin_zstd', "Use the builtin zstd library", True))
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opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen for the editor", False))
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# Compilation environment setup
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opts.Add("CXX", "C++ compiler")
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opts.Add("CC", "C compiler")
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opts.Add("LINK", "Linker")
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opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
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opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
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opts.Add("CFLAGS", "Custom flags for the C compiler")
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opts.Add("LINKFLAGS", "Custom flags for the linker")
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# add platform specific options
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for k in platform_opts.keys():
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opt_list = platform_opts[k]
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for o in opt_list:
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opts.Add(o)
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for x in module_list:
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module_enabled = True
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tmppath = "./modules/" + x
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sys.path.append(tmppath)
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import config
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enabled_attr = getattr(config, "is_enabled", None)
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if (callable(enabled_attr) and not config.is_enabled()):
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module_enabled = False
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sys.path.remove(tmppath)
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sys.modules.pop('config')
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opts.Add(BoolVariable('module_' + x + '_enabled', "Enable module '%s'" % (x, ), module_enabled))
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opts.Update(env_base) # update environment
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Help(opts.GenerateHelpText(env_base)) # generate help
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# add default include paths
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env_base.Append(CPPPATH=['#core', '#core/math', '#editor', '#drivers', '#'])
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# configure ENV for platform
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env_base.platform_exporters = platform_exporters
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env_base.platform_apis = platform_apis
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"""
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sys.path.append("./platform/"+env_base["platform"])
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import detect
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detect.configure(env_base)
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sys.path.remove("./platform/"+env_base["platform"])
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sys.modules.pop('detect')
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"""
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if (env_base['target'] == 'debug'):
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env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC', 'SCI_NAMESPACE'])
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if (env_base['no_editor_splash']):
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env_base.Append(CPPDEFINES=['NO_EDITOR_SPLASH'])
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if not env_base['deprecated']:
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env_base.Append(CPPDEFINES=['DISABLE_DEPRECATED'])
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env_base.platforms = {}
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selected_platform = ""
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if env_base['platform'] != "":
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selected_platform = env_base['platform']
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elif env_base['p'] != "":
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selected_platform = env_base['p']
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env_base["platform"] = selected_platform
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if selected_platform in platform_list:
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sys.path.append("./platform/" + selected_platform)
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import detect
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if "create" in dir(detect):
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env = detect.create(env_base)
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else:
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env = env_base.Clone()
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if env['dev']:
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env["warnings"] = "all"
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env['verbose'] = True
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if env['vsproj']:
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env.vs_incs = []
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env.vs_srcs = []
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def AddToVSProject(sources):
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for x in sources:
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if type(x) == type(""):
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fname = env.File(x).path
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else:
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fname = env.File(x)[0].path
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pieces = fname.split(".")
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if len(pieces) > 0:
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basename = pieces[0]
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basename = basename.replace('\\\\', '/')
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if os.path.isfile(basename + ".h"):
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env.vs_incs = env.vs_incs + [basename + ".h"]
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elif os.path.isfile(basename + ".hpp"):
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env.vs_incs = env.vs_incs + [basename + ".hpp"]
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if os.path.isfile(basename + ".c"):
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env.vs_srcs = env.vs_srcs + [basename + ".c"]
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elif os.path.isfile(basename + ".cpp"):
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env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
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env.AddToVSProject = AddToVSProject
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env.extra_suffix = ""
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if env["extra_suffix"] != '':
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env.extra_suffix += '.' + env["extra_suffix"]
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CCFLAGS = env.get('CCFLAGS', '')
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env['CCFLAGS'] = ''
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env.Append(CCFLAGS=str(CCFLAGS).split())
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CFLAGS = env.get('CFLAGS', '')
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env['CFLAGS'] = ''
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env.Append(CFLAGS=str(CFLAGS).split())
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LINKFLAGS = env.get('LINKFLAGS', '')
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env['LINKFLAGS'] = ''
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env.Append(LINKFLAGS=str(LINKFLAGS).split())
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flag_list = platform_flags[selected_platform]
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for f in flag_list:
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if not (f[0] in ARGUMENTS): # allow command line to override platform flags
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env[f[0]] = f[1]
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# must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
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detect.configure(env)
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if (env["warnings"] == 'yes'):
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print("WARNING: warnings=yes is deprecated; assuming warnings=all")
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if env.msvc:
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disable_nonessential_warnings = ['/wd4267', '/wd4244', '/wd4305', '/wd4800'] # Truncations, narrowing conversions...
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if (env["warnings"] == 'extra'):
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env.Append(CCFLAGS=['/Wall']) # Implies /W4
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elif (env["warnings"] == 'all' or env["warnings"] == 'yes'):
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env.Append(CCFLAGS=['/W3'] + disable_nonessential_warnings)
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elif (env["warnings"] == 'moderate'):
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# C4244 shouldn't be needed here being a level-3 warning, but it is
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env.Append(CCFLAGS=['/W2'] + disable_nonessential_warnings)
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else: # 'no'
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env.Append(CCFLAGS=['/w'])
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# Set exception handling model to avoid warnings caused by Windows system headers.
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env.Append(CCFLAGS=['/EHsc'])
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else: # Rest of the world
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if (env["warnings"] == 'extra'):
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env.Append(CCFLAGS=['-Wall', '-Wextra'])
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elif (env["warnings"] == 'all' or env["warnings"] == 'yes'):
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env.Append(CCFLAGS=['-Wall'])
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elif (env["warnings"] == 'moderate'):
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env.Append(CCFLAGS=['-Wall', '-Wno-unused'])
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else: # 'no'
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env.Append(CCFLAGS=['-w'])
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env.Append(CCFLAGS=['-Werror=return-type'])
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#env['platform_libsuffix'] = env['LIBSUFFIX']
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suffix = "." + selected_platform
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if (env["target"] == "release"):
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if env["tools"]:
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print("Tools can only be built with targets 'debug' and 'release_debug'.")
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sys.exit(255)
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suffix += ".opt"
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env.Append(CPPDEFINES=['NDEBUG'])
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elif (env["target"] == "release_debug"):
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if env["tools"]:
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suffix += ".opt.tools"
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else:
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suffix += ".opt.debug"
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else:
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if env["tools"]:
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suffix += ".tools"
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else:
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suffix += ".debug"
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if env["arch"] != "":
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suffix += "." + env["arch"]
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elif (env["bits"] == "32"):
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suffix += ".32"
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elif (env["bits"] == "64"):
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suffix += ".64"
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suffix += env.extra_suffix
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sys.path.remove("./platform/" + selected_platform)
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sys.modules.pop('detect')
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env.module_list = []
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env.doc_class_path = {}
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for x in module_list:
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if not env['module_' + x + '_enabled']:
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continue
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tmppath = "./modules/" + x
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sys.path.append(tmppath)
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env.current_module = x
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import config
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if (config.can_build(selected_platform)):
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config.configure(env)
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env.module_list.append(x)
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try:
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doc_classes = config.get_doc_classes()
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doc_path = config.get_doc_path()
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for c in doc_classes:
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env.doc_class_path[c] = "modules/" + x + "/" + doc_path
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except:
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pass
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sys.path.remove(tmppath)
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sys.modules.pop('config')
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methods.update_version(env.module_version_string)
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env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
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env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
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env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
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env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
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if (env.use_ptrcall):
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env.Append(CPPDEFINES=['PTRCALL_ENABLED'])
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# to test 64 bits compiltion
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# env.Append(CPPFLAGS=['-m64'])
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if env['tools']:
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env.Append(CPPDEFINES=['TOOLS_ENABLED'])
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if env['disable_3d']:
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env.Append(CPPDEFINES=['_3D_DISABLED'])
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if env['gdscript']:
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env.Append(CPPDEFINES=['GDSCRIPT_ENABLED'])
|
|
if env['disable_advanced_gui']:
|
|
env.Append(CPPDEFINES=['ADVANCED_GUI_DISABLED'])
|
|
|
|
if env['minizip']:
|
|
env.Append(CPPDEFINES=['MINIZIP_ENABLED'])
|
|
|
|
if env['xml']:
|
|
env.Append(CPPDEFINES=['XML_ENABLED'])
|
|
|
|
if not env['verbose']:
|
|
methods.no_verbose(sys, env)
|
|
|
|
if (not env["platform"] == "server"): # FIXME: detect GLES3
|
|
env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.gen.h', src_suffix = '.glsl') } )
|
|
env.Append( BUILDERS = { 'GLES2_GLSL' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.gen.h', src_suffix = '.glsl') } )
|
|
|
|
scons_cache_path = os.environ.get("SCONS_CACHE")
|
|
if scons_cache_path != None:
|
|
CacheDir(scons_cache_path)
|
|
print("Scons cache enabled... (path: '" + scons_cache_path + "')")
|
|
|
|
Export('env')
|
|
|
|
# build subdirs, the build order is dependent on link order.
|
|
|
|
SConscript("core/SCsub")
|
|
SConscript("servers/SCsub")
|
|
SConscript("scene/SCsub")
|
|
SConscript("editor/SCsub")
|
|
SConscript("drivers/SCsub")
|
|
|
|
SConscript("platform/SCsub")
|
|
SConscript("modules/SCsub")
|
|
SConscript("main/SCsub")
|
|
|
|
SConscript("platform/" + selected_platform + "/SCsub") # build selected platform
|
|
|
|
# Microsoft Visual Studio Project Generation
|
|
if env['vsproj']:
|
|
env['CPPPATH'] = [Dir(path) for path in env['CPPPATH']]
|
|
methods.generate_vs_project(env, GetOption("num_jobs"))
|
|
methods.generate_cpp_hint_file("cpp.hint")
|
|
|
|
# Check for the existence of headers
|
|
conf = Configure(env)
|
|
if ("check_c_headers" in env):
|
|
for header in env["check_c_headers"]:
|
|
if (conf.CheckCHeader(header[0])):
|
|
env.AppendUnique(CPPDEFINES=[header[1]])
|
|
|
|
else:
|
|
|
|
print("No valid target platform selected.")
|
|
print("The following were detected:")
|
|
for x in platform_list:
|
|
print("\t" + x)
|
|
print("\nPlease run scons again with argument: platform=<string>")
|
|
sys.exit(255)
|
|
|
|
|
|
screen = sys.stdout
|
|
node_count = 0
|
|
node_count_max = 0
|
|
node_count_interval = 1
|
|
if ('env' in locals()):
|
|
node_count_fname = str(env.Dir('#')) + '/.scons_node_count'
|
|
# Progress reporting is not available in non-TTY environments since it
|
|
# messes with the output (for example, when writing to a file)
|
|
if sys.stdout.isatty():
|
|
show_progress = env['progress']
|
|
else:
|
|
show_progress = False
|
|
|
|
import time, math
|
|
|
|
class cache_progress:
|
|
# The default is 1 GB cache and 12 hours half life
|
|
def __init__(self, path = None, limit = 1073741824, half_life = 43200):
|
|
self.path = path
|
|
self.limit = limit
|
|
self.exponent_scale = math.log(2) / half_life
|
|
if env['verbose'] and path != None:
|
|
screen.write('Current cache limit is ' + self.convert_size(limit) + ' (used: ' + self.convert_size(self.get_size(path)) + ')\n')
|
|
self.delete(self.file_list())
|
|
|
|
def __call__(self, node, *args, **kw):
|
|
global node_count, node_count_max, node_count_interval, node_count_fname, show_progress
|
|
if show_progress:
|
|
# Print the progress percentage
|
|
node_count += node_count_interval
|
|
if (node_count_max > 0 and node_count <= node_count_max):
|
|
screen.write('\r[%3d%%] ' % (node_count * 100 / node_count_max))
|
|
screen.flush()
|
|
elif (node_count_max > 0 and node_count > node_count_max):
|
|
screen.write('\r[100%] ')
|
|
screen.flush()
|
|
else:
|
|
screen.write('\r[Initial build] ')
|
|
screen.flush()
|
|
|
|
def delete(self, files):
|
|
if len(files) == 0:
|
|
return
|
|
if env['verbose']:
|
|
# Utter something
|
|
screen.write('\rPurging %d %s from cache...\n' % (len(files), len(files) > 1 and 'files' or 'file'))
|
|
[os.remove(f) for f in files]
|
|
|
|
def file_list(self):
|
|
if self.path == None:
|
|
# Nothing to do
|
|
return []
|
|
# Gather a list of (filename, (size, atime)) within the
|
|
# cache directory
|
|
file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, '*', '*'))]
|
|
if file_stat == []:
|
|
# Nothing to do
|
|
return []
|
|
# Weight the cache files by size (assumed to be roughly
|
|
# proportional to the recompilation time) times an exponential
|
|
# decay since the ctime, and return a list with the entries
|
|
# (filename, size, weight).
|
|
current_time = time.time()
|
|
file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat]
|
|
# Sort by the most resently accessed files (most sensible to keep) first
|
|
file_stat.sort(key=lambda x: x[2])
|
|
# Search for the first entry where the storage limit is
|
|
# reached
|
|
sum, mark = 0, None
|
|
for i,x in enumerate(file_stat):
|
|
sum += x[1]
|
|
if sum > self.limit:
|
|
mark = i
|
|
break
|
|
if mark == None:
|
|
return []
|
|
else:
|
|
return [x[0] for x in file_stat[mark:]]
|
|
|
|
def convert_size(self, size_bytes):
|
|
if size_bytes == 0:
|
|
return "0 bytes"
|
|
size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
|
|
i = int(math.floor(math.log(size_bytes, 1024)))
|
|
p = math.pow(1024, i)
|
|
s = round(size_bytes / p, 2)
|
|
return "%s %s" % (int(s) if i == 0 else s, size_name[i])
|
|
|
|
def get_size(self, start_path = '.'):
|
|
total_size = 0
|
|
for dirpath, dirnames, filenames in os.walk(start_path):
|
|
for f in filenames:
|
|
fp = os.path.join(dirpath, f)
|
|
total_size += os.path.getsize(fp)
|
|
return total_size
|
|
|
|
def progress_finish(target, source, env):
|
|
global node_count, progressor
|
|
with open(node_count_fname, 'w') as f:
|
|
f.write('%d\n' % node_count)
|
|
progressor.delete(progressor.file_list())
|
|
|
|
try:
|
|
with open(node_count_fname) as f:
|
|
node_count_max = int(f.readline())
|
|
except:
|
|
pass
|
|
cache_directory = os.environ.get("SCONS_CACHE")
|
|
# Simple cache pruning, attached to SCons' progress callback. Trim the
|
|
# cache directory to a size not larger than cache_limit.
|
|
cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
|
|
progressor = cache_progress(cache_directory, cache_limit)
|
|
Progress(progressor, interval = node_count_interval)
|
|
|
|
progress_finish_command = Command('progress_finish', [], progress_finish)
|
|
AlwaysBuild(progress_finish_command)
|