virtualx-engine/servers/rendering/renderer_rd/storage_rd
Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
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light_storage.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
light_storage.h Split dependency logic 2022-06-28 00:10:29 +10:00
material_storage.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
material_storage.h Split dependency logic 2022-06-28 00:10:29 +10:00
mesh_storage.cpp Prevent possible crash when mesh is freed 2022-07-06 19:52:54 +03:00
mesh_storage.h Split dependency logic 2022-06-28 00:10:29 +10:00
particles_storage.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
particles_storage.h Split dependency logic 2022-06-28 00:10:29 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
texture_storage.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
utilities.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
utilities.h Split dependency logic 2022-06-28 00:10:29 +10:00