b1f2c31a36
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
55 lines
1.4 KiB
XML
55 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptYield" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_wait_time">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_yield_mode">
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<return type="int" enum="VisualScriptYield.YieldMode">
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</return>
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<description>
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</description>
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</method>
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<method name="set_wait_time">
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<return type="void">
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</return>
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<argument index="0" name="sec" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_yield_mode">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="VisualScriptYield.YieldMode">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="mode" type="int" setter="set_yield_mode" getter="get_yield_mode" enum="VisualScriptYield.YieldMode">
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</member>
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<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
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</member>
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</members>
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<constants>
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<constant name="YIELD_FRAME" value="1">
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</constant>
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<constant name="YIELD_PHYSICS_FRAME" value="2">
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</constant>
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<constant name="YIELD_WAIT" value="3">
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</constant>
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</constants>
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</class>
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