virtualx-engine/editor/plugins/editor_context_menu_plugin.cpp

65 lines
3.7 KiB
C++

/**************************************************************************/
/* editor_context_menu_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_context_menu_plugin.h"
#include "core/input/shortcut.h"
#include "editor/editor_node.h"
#include "scene/resources/texture.h"
void EditorContextMenuPlugin::add_options(const Vector<String> &p_paths) {
GDVIRTUAL_CALL(_popup_menu, p_paths);
}
void EditorContextMenuPlugin::add_menu_shortcut(const Ref<Shortcut> &p_shortcut, const Callable &p_callable) {
context_menu_shortcuts.insert(p_shortcut, p_callable);
}
void EditorContextMenuPlugin::add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref<Texture2D> &p_texture, const Ref<Shortcut> &p_shortcut) {
ERR_FAIL_COND_MSG(context_menu_items.has(p_name), "Context menu item already registered.");
ERR_FAIL_COND_MSG(context_menu_items.size() == MAX_ITEMS, "Maximum number of context menu items reached.");
ContextMenuItem item;
item.item_name = p_name;
item.callable = p_callable;
item.icon = p_texture;
item.shortcut = p_shortcut;
item.idx = EditorData::CONTEXT_MENU_ITEM_ID_BASE + start_idx + context_menu_shortcuts.size() + context_menu_items.size();
context_menu_items.insert(p_name, item);
}
void EditorContextMenuPlugin::clear_context_menu_items() {
context_menu_items.clear();
}
void EditorContextMenuPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_menu_shortcut", "shortcut", "callback"), &EditorContextMenuPlugin::add_menu_shortcut);
ClassDB::bind_method(D_METHOD("add_context_menu_item", "name", "callback", "icon", "shortcut"), &EditorContextMenuPlugin::add_context_menu_item, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Shortcut>()));
GDVIRTUAL_BIND(_popup_menu, "paths");
}