virtualx-engine/thirdparty/recastnavigation/Recast/Source
Graham Pentheny 36de150c74 Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash.  Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.

This has been fixed upstream in Recast (in 3901c5854c).  Updating Godot's Recast integration fixes this crash issue in Godot as well.
2022-11-27 19:22:33 -05:00
..
Recast.cpp Updated Recast to 4fef044 2022-11-27 19:22:33 -05:00
RecastAlloc.cpp
RecastArea.cpp
RecastAssert.cpp
RecastContour.cpp Recast: Update to upstream commit 5a870d4 (2022) 2022-05-17 22:59:40 +02:00
RecastFilter.cpp
RecastLayers.cpp
RecastMesh.cpp Updated Recast to 4fef044 2022-11-27 19:22:33 -05:00
RecastMeshDetail.cpp Updated Recast to 4fef044 2022-11-27 19:22:33 -05:00
RecastRasterization.cpp Updated Recast to 4fef044 2022-11-27 19:22:33 -05:00
RecastRegion.cpp Recast: Update to upstream commit 5a870d4 (2022) 2022-05-17 22:59:40 +02:00