virtualx-engine/platform/windows
Rémi Verschelde d1624cca99
Merge pull request #20245 from bruvzg/fix_win_pp_transp
Fix OpenGL buffer depth for per pixel transparency support (Windows)
2018-07-24 22:36:24 +02:00
..
export
context_gl_win.cpp Fix OpenGL buffer depth for per pixel transparency support (Windows, NVIDIA) 2018-07-18 17:40:20 +03:00
context_gl_win.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
crash_handler_win.cpp Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
crash_handler_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py -Fix disable_3d flag 2018-07-21 17:26:49 -03:00
godot.ico
godot_res.rc
godot_win.cpp Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
joypad.cpp
joypad.h
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp -Project/Editor settings now use new inspector 2018-07-19 19:02:04 -03:00
os_windows.h -Project/Editor settings now use new inspector 2018-07-19 19:02:04 -03:00
platform_config.h
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp
windows_terminal_logger.h